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Settlement Obernai

Obernai, home of the Knights of Obernai

Founder getplayerhead.sh?LewisD95&16.png LewisD95
Contributors getplayerhead.sh?mk59apr&16.png mk59apr, getplayerhead.sh?alspal&16.png alspal, getplayerhead.sh?thesprazzler&16.png thesprazzler, getplayerhead.sh?Ledoyom&16.png Ledoyom, getplayerhead.sh?IvanLeshev&16.png IvanLeshev
Category Towns
Underground? Some
Fortified? Yes
Public access? Yes
Public build? Some
Size north to south 500m
Size west to east 300m
Road link? Via nether highway
Nexus link? Yes
Rail link? Yes (Great Northern Line, /st Obernai)
Boat link? No
Portal? Yes
Coordinates X=-9730
Dimension Overworld
Nearest warp Quarryton
Map link

 Welcome to Obernai, don't freeze your tits!


Foundation of Obernai

The first build of the Town of Obernai has been built in the last days of 2016, in order to inspect the development of the near Island from getplayerhead.sh?NickolasDiamond&16.png NickolasDiamond, after a dispute between both city owners. This build was a watchtower, only accessible for donators, since the powers of 'ascending' and 'descending' are needed to get on top of this tower. To protect himself from the raids of getplayerhead.sh?NickolasDiamond&16.png NickolasDiamond, getplayerhead.sh?LewisD95&16.png LewisD95¬†built a wall around the claimed land. At this moment, the borders of the inner town were formed.

First builds of Obernai

When the dispute between both players was resolved, getplayerhead.sh?LewisD95&16.png LewisD95 decided to not abandon the town, but to further develop the region. After some landscaping around the bay, he built another tower, which is fully accessible for everyone who can get into the defence part of the town. At this moment, this tower is still not finished. In stead of finishing the work he started, getplayerhead.sh?LewisD95&16.png LewisD95 continued by building a first house at the inner part of the town. He describes the style of this new town as "Elzas"-style. When this house was finished, he built, at the other side of the road, a cosy pub. The (unfinished) first wall, as described before, is being changed at moment of writing. What once was a stone brick wall, is going to be slightly more interesting.

Other player's builds

Since this town will not completely be built by getplayerhead.sh?LewisD95&16.png LewisD95 himself, other players can ask or can be asked to build here too. At this moment, getplayerhead.sh?LewisD95&16.png LewisD95 gave permissions to getplayerhead.sh?thesprazzler&16.png thesprazzler, getplayerhead.sh?treepuncher755&16.png treepuncher755, getplayerhead.sh?Cree_dance&16.png Cree_dance, getplayerhead.sh?Freeman77&16.png Freeman77 and getplayerhead.sh?alspal&16.png alspal to build a house in the same style as the main builds. On January 5th, Freeman77 got his house from LewisD95. On July 21st, 2018, getplayerhead.sh?mk59apr&16.png mk59apr, Belgians National Holiday, started building his barn, to provide shelter for a few animal farms. getplayerhead.sh?Ledoyom&16.png Ledoyom is at this moment building some public builds, as well are they furnishing some of the builds getplayerhead.sh?LewisD95&16.png LewisD95 didn't finish because of his laziness.

The town features a wool shop, maintained by getplayerhead.sh?Ledoyom&16.png Ledoyom, and can be easily found near the Transport Hub.


This is a small settlement, therefor, not many services are provided. A small farm should provide builders and inhabitants of steak and other delicacies. Currently, there are no other active farms on Obernai's grounds. The train station has been rebuilt, on much smaller scale as before, to fit in better (on non-lag conditions, from spawn, this takes around 50 minutes). The subway can be used but is not yet completed, and it's possible you get stuck in one of the tunnels. Caution is advised. When you come to Obernai, we like to invite you via the Nexus System. Another option is to come by boat (make sure you come in the right season, since the sea freezes over quite often), or by foot. For the latter, you can enter through the north wall, via the path provided by getplayerhead.sh?44trent3&16.png 44trent3, or via the east wall, where a new gate is built, as part of the new city plans.

City Rules

Of course, the same rules as the world rules for Freedonia apply. We prefer not to steal from other peoples chests within the border of the town, nor do we appreciate pvp in the town. If you want to build in the town, please ask getplayerhead.sh?LewisD95&16.png LewisD95 if there is no other project planned on the soil you want to fill with your own build! (Have a look at the map in Media, and chose your plot, before contacting)

From September 2018, some Building Regulations will be set in place.

Building Regulations (starting from September 2018)

  • Builds should fit the theme (spruce (or sand, only by city staff), white/grey wool or other white blocks (except for quartz), glass, cobblestone, stone slabs and stonebrick),
  • Builds shouldn't be higher than 8 blocks above ground level with a maximum of 12 blocks for roofs (except for city staff),
  • Builds should have interesting fronts, so no flat fronts
  • Builds should remain within the borders as set by city staff, a 2 block overhang over streets is accepted, as long as this doesn't result in addition grief
  • Ground taken by the build shouldn't exceed 25 blocks
  • Roofs shouldn't have a straight 1:1 slope, make them interesting
  • Please take your time to furnish your house, and place a sign inside with your name and building date
  • Always ask city staff (getplayerhead.sh?LewisD95&16.png LewisD95 or getplayerhead.sh?Ledoyom&16.png Ledoyom) for permission and a plot
  • Provide an example of your skills somewhere else, so we can have a look. Take into account that we have several applications of builders for town. If you don't get chosen, please improve your building skills in this particular theme.
  • Grief, theft or harassment will not be accepted in this town. This will cause a lifetime ban for building in this city. Even when you are banned and appeal for server staff, this limitation will hold: no second chances here.
  • Be prepared to change your build upon request of city staff.

Note: Builds from before September 2018 are not influenced by this regulation.

Note: Builds that do not meet the regulations, will be removed, when the builder does not want to do what city staff asks.

Knights of Obernai

In Progress

Currently not recruiting


  • 1. Grand Knight- Leads the Knights
A knight who has gained the responsability of finding new worthy knights to be trialed.
  • 2. Knight - Leads the Knight Companions
A well respected knight who has contributed highly to Obernai
  • 3. Knight Companion- Leads the Knights in trial
May help a Knight in trial gather materials
  • 4. Knight in trial
Only a Grand knight may invite a Knight in trial to join.


  • Grand Knights
getplayerhead.sh?LewisD95&16.png LewisD95
getplayerhead.sh?Ledoyom&16.png Ledoyom
  • Knight
  • Knight Companion
  • Knight in trial


The knights are tasked with growing the town of Obernai and contributing to the expanding resources of the town. It is the purpose of Obernai Knights to be respected protectors of Freedonia and builders of quality design that attract friends from far and wide.

  • If a player has already built a house within Obernai before the Order of Obernai they may ask to join the knights companions if they so desire to continue to expand the town of Obernai


Grand Knights

*To expand Obernai and find new knights to be trialed while always looking out to protect Freedonia from griefers


*To expand Obernai showing leadership skills helping the Companions

Knight Companion

*To complete a fully furnished house/tower/ship that fits the theme of Obernai

Knight in trial

*To present their own house away from Obernai to show their build capability
*Are the only ones held within a time-frame of joining the knights (4 months)

Plans for the City

  • The cable stayed bridges for the local railways will be replaced by a more suiting bow bridge in blocks of the theme,
  • Metro system will be expanded and checked and made public,
  • Local railways will be finished,
  • Demolition of the private garden at the small pont to make room for more small builds,
  • Demolition of the old railway towards Westport,
  • Finishing of the city walls,
  • Finishing of several unroofed buildings,
  • Finishing of the Hill Mansion,
  • Red Light District on East-end,
  • Shops in the town,
  • More lights, smaller streets and a lot of new small buildings,
  • Wool to delimit new building plots (too much large buildings: we need to go smaller with more underground rooms).
  • Start of maximal building height (roof needs to start at 8 blocks above ground, and shouldn't be higher than 12 blocks above ground).
  • Obernai Nether Hub to be redone (totally)


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