Project MOON

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Settlement Neighbor Luna/The Lunar Vault

Neighbor Luna is the massive village above on the water, while The Lunar Vault is hidden deep below underground.

About
Founder getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
Contributors getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264 and getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX
Category Villages
Underground? Yes
Fortified? No
Public access? Not Yet
Public build? No
Size north to south 608m
Size west to east 608m
Transport
Road link? No
Nexus link? No
Rail link? No
Boat link? Yes
Portal? Yes
Location
Dimension Overworld
Nearest warp Quarryton
Please contribute the coordinates for this settlement.


Contents

Overview of Project: MOON


A nighttime view of the WIP Neighbor Luna.
Project: MOON refers to both Neighbor Luna and The Lunar Vault, which are the above ground and underground sections respectively.

The Lunar Vault

The Lunar Vault is the underground section and was originally going to be the only part of Project: MOON. But the idea later flourished for an above ground counterpart, which led to Neighbor Luna. The Lunar Vault was inspired by the ideas of City of Ember, and the Fallout series vaults, in that it wanted an underground settlement, built with connecting tunnels, various rooms, and one primary entrance. It was also inspired slightly by Freedonia's own Quarryton.

Neighbor Luna

Originally with a much smaller size in mind, before the relocation, Neighbor Luna easily doubled it's size and to date is one of the biggest villages of active Freedonia. The main idea for it was to have a series of consecutive circles that would act as roads, although leaving one quarter or "Quadrant" for getplayerhead.sh?SkullbuilderX&16.png SkullbuilderX's own projects. The center circle would have a big park, followed by farmland, and the other roads would have houses and other places of interest.

Citizen List

Project: MOON Staff

Owners/Founders


getplayerhead.sh?ScarClaw72&16.png ScarClaw72
getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

Official Builders


getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX
getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264

The Lunar Vault


getplayerhead.sh?PandaBoyE&16.png PandaBoyE
getplayerhead.sh?Willaroob&16.png Willaroob
getplayerhead.sh?7_I&16.png 7_I
getplayerhead.sh?mikelwalterbrown&16.png mikelwalterbrown
getplayerhead.sh?MindCrafter_&16.png MindCrafter_
getplayerhead.sh?Korelo&16.png Korelo

Neighbor Luna

Location Index

The Lunar Vault

Village

The Village Room contains the main housing and other locations. It is the main place of residence for those seeking shelter from the terror's of the outside world.
The Village Room contains the following places.


The Housing - Places where the inhabitants of The Lunar Vault can reside and have privacy from the outside world.

The Common House - A place for inhabitants and visitors to hang out and relax.

The Museum - A place where the building of The Lunar Vault is documented.

The Hall of Quotes - A place where the builders of The Lunar Vault left their valued words.

The Welcome Center - A place where The Nexus meets The Lunar Vault and visitors enter from afar.

The Manor - A place where the mayors of The Lunar Vault live and watch over the inhabitants.

The Lunar XP Farm

Conveniently located next to the Library.

The Lunar XP Farm is open to residents and visitors with permission for use. Packed with 64 monster spawners, it is a hot spot of The Lunar Vault. To activate it, head to the end of each tunnel on the Spawner level and flip the lever. This will turn out the lights and drop the pistons letting the water flow. Make sure not to overuse it, and always shut it back off when completed. It is appreciated that only all sections are used in unison if it is necessary.
The chests below at the base of the room collect anything dropped and can be scavenged for anything of interest. And try to stay alert on the spawner level as there is a good chance a mob might spawn in the tunnels, although this is fairly rare.

The Public Mineshaft

The mine is a public access place to search for the precious ores. Important rules and regulations are listed and should be followed.

The mine is free to access by citizens and visitors and is a popular spot to search for ore. Conveniently located at y=11, the most opportune spot for mining, you are likely to run into any ore. The only exception being of course emerald as those are only found in Extreme Mountains, not oceans.

The Cerrulean Library

The Library is where vault inhabitants may soak their minds with the knowledge of generations

Known for its Enchantment tables and Brewing stations, The Library has one main floor with multiple small levels beneath it. The lower levels are accessible via the back end of the room, where a ladder carries the people down. The bottom floor is where the brewing stands are located. The local chests are for primary builder's only. Citizens and visitors must bring their own materials, however are welcome to the water supply.
Those who seek knowledge may sit on the benches and read to their heart's content. Many books are scavenged from strongholds, and the deepest darkest pits of nether fortresses. They contain ancient knowledge and magical powers. The four strongest are conviently in the center of the room for enchantment purposes.

Project: MOON Storage Vault

Storage Vault for pretty much anything you could need.

Project: MOON's Storage Vault is exclusive to only authorized personel. Access to materials by anyone without clearance is strictly prohibited. The supplies are kept here for the Founders as well as future plans regarding Project MOON or other projects.

The Garden Room of Rosetta Opal

The Garden Room is a place where, even underground, some beauty of nature can be.

While it isn't very big, The Garden Room is a small but peaceful place with some benches and a relaxing waterfall. The staircase curves along the wall, leaving room for the waterfall to pass through, and leads down to the bottom floor. The waterfall flows into a tiny pond under the base of the staircase.
Under the stairs by the pond, a small tunnel can be found. This leads to the back room, which is a small chamber in which no pvp is allowed. It's a place for people to afk, or just rest safely. Any PvP here should be alerted to city staff.

The Nether Room

The Nether Room is designed off of everything Nether!

On the main entrance, the floor was dug out in a funky pattern in which was placed lava. The lava has red glass covering it making it feel like you are floating over lava.
There are two mini Nether Fortresses on either side of the room. Both of the mini fortresses have spawners on top which represent Blaze spawners. Underneath each of the fortresses there is Netherwart growing; this is not to be confused with a Netherwart farm. If you break the Netherwart (even if you are part of the village) you will be reported for grief, unless you had permission to from getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy or getplayerhead.sh?ScarClaw72&16.png ScarClaw72. The permission will also have to be confirmed by either of them as well.
All around the room there is 10 items in item frames. These items are things that you can only find in the Nether. These items include Blaze Rod, Blaze Powder, Glowstone, Glowstone Dust, Netherrack, Soul Sand, Nether Brick, Quartz, Netherwart, and a Ghast Tear. (this was the hardest one to get because of the Nether being set in Insane Difficulty)
But the main attraction in the room in the Nether Portal itself. (graciously lite by Mod getplayerhead.sh?Jmancino2&16.png Jmancino2) The Nether Portal was custom made by none other than getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy. The Nether Portal itself isn't a square but rather an irregular shape. (see picture above) Mr_Fudgy achieved this by making the actual Nether Portal 1 block behind a frame of obsidian. (if you would like to know more about he did this please watch this YouTube video made by YouTuber Grian on it) The cool thing about this Portal is that it interlocks. What interlock means is that if you went through this portal and went into the Nether and you took the same portal back you would end up back inside the Nether Room.

The Inverse Aquarium

In Soviet Russia, fish watch you

The Inverse Aqaurium had been planned from the get-go. It located at the very end of the main branch inside The Lunar Vault. It is comprised of two glass domes, and a tunnel interconnecting them. The first with a diameter of 8 blocks and the second one of 20 blocks. They are visible from the surface, located underwater in the southwest quadrant.

Rules and Regulations

The Lunar XP Farm

  1. Don't overflow the grinder
  2. Make sure to turn the grinder OFF when finished
  3. Non-residents may only use it with permission from an Owner.

The Public Mineshaft

  1. All ore is owned by those who discover it, not always those who mine it.
  2. Tunnels are to be dug 2x2
  3. The Main Branch isn't to be extended without permission from a primary builder
  4. All caves broken into are to have cobble walls built to maintain the 2x2 tunnel with a doorway left so mobs don't flood into the mine.
  5. All mined ore veins must be filled in with cobble when dug out.
  6. Citizens or visitors using the mine are responsible for keeping the branches lit with torches.
  7. If you want to preserve your ore you found but don't have the means to mine it at the moment, block off that branch with other blocks and a sign marking it as your own.
  8. Anyone breaking blocks protecting a shaft with claimed ore with intention of theft will be reported to Freedonia staff for grief and dealt with appropriately.
  9. Any claimed ore that isn't mined after 24 hours will have protection broken and will become fair game.
  10. The Mine is free and public to use so long as rules are complied with.

The Cerrulean Library

  1. Returns books where you found them.
  2. No thieving of other's potions.
  3. No using the locked up supplies in brewing, bring your own.
  4. Handle the enchantment books with extra care.

Project: MOON Storage Vault

  1. Unauthorized attempts to gain access to materials will automatically result in an eviction and shall also be dealt with properly as grief by server staff.

The Nether Room

  1. Do not obstruct the portal in and way or form.
  2. Do not change the settings on the existing spawners for any reason.
  3. Do not harvest the netherwart, they are for decoration.

The Garden Room

  1. No PvP in the back room
  2. Keep your voices low

The Inverse Aquarium

  1. No tapping on the glass


Neighbor Luna

Turris Lucia

Turris Lucia is, and forever will be, the monument that stands tall over Neighbor Luna and more literally, The Lunar Vault.

Turris Lucia, also known as Lucia Tower, is the recreated monument from the original Project: MOON. It was made entirely by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy in the span of a few hours. Entirely made out of cobble, spruce, and stone, this monument is the tallest building to rise from Neighbor Luna standing at 32 blocks tall.
If you are able to climb your way up, the third tier holds two places of worship. One points East to the rising Sun and Moon and the other points West to the setting Sun and Moon. These are placed to worship the Sun god Sol and the Moon goddess Luna.

Tempora Hortum

Tempora Hortum, also known as Seasons Garden, is the first ring of Neighbor Luna. This area consists of four gardens dedicated to each season. Each garden has an identical tree, each standing at 27 blocks high. Every garden also has its own special area to differentiate.

Ver Hortus

Ver Hortus, also known as Spring Garden, is the Northeastern garden of Tempora Hortum. This garden uses pink, green, and light green to bring the spring feeling to life. This areas special feature is a flower garden complete with small bridges and stream, poppies and dandelions. A garden inside of a garden? Garden-ception!!

Aestate In Horto

Aestate In Horto, also known as Summer Garden, is the Southeastern garden of Tempora Hortum. This garden uses, green, light green, and grass to bring the summer feeling to life. This areas special feature is a fountain complete with three layers all cascading different amounts of water.

Autumnus Hortum

Autumnus Hortum, also known as Autumn Garden, is the Southwestern garden of Tempora Hortum. This garden uses red, orange, and yellow to bring the autumn feeling to life (besides making it feel like a messa). This areas special feature is a pond complete with a bridge and a couple boats (unless they are broken).

Hiems Hortus

Hiems Hortus, also known as Winter Garden, is the Northwestern garden of Tempora Hortum. This garden uses ice, packed ice, and snow to bring the winter feel to life. This areas special feature is a statue of a lion on a pedestal. Legend has it, if anyone attacks Sol, he comes to life and attacks.

Housing

(Not Yet Built)

Skully's Island

The turf of the little known getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

Reluctantly abandoning his old island in order to stay with getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?ScarClaw72&16.png ScarClaw72, he founded a new island after the relocation and was gifted an entire quadrant of Neighbor Luna for his own personal space. Skully’s Island is where he began, and is a little world of its own inside Neighbor Luna.

Helping Hand HQ

(Not Yet Built)

Secret Locations

While the locations remain hidden, riddles are left to help you find these places of interest.

Eternal Blue Room

A small blue room reminiscent of getplayerhead.sh?ScarClaw72&16.png ScarClaw72’s signature afk cubes.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 is a huge fan of an almost unheard of jrpg called ‘’Lunar 2: Eternal Blue’’. The Eternal Blue room is a reference since it is held within The “Lunar” Vault. It’s just a small inside joke for a small 3 wide block room that is built of entirely blue blocks. It is hidden behind a wall of blue somewhere within The Lunar Vault.

“Where nature lies true, behind the wall of blue”

Scar's Ban Hall

Where the hundreds of heads from unfortunate souls that were decapitated by getplayerhead.sh?ScarClaw72&16.png ScarClaw72's are grotesquely lined up.

Hidden inside Neighbor Luna, the rule breakers's heads are lined up on the wall for public display. They are built in pods, a pod counting for one on each side. The tunnel has grown so long that it actually extends further than the boundary of Neighbor Luna above. So far its already surpassed a kilometer, and is only growing as times goes by.

"Under the room where this mod sleeps, a dimly hit hall fills all with creeps."

Underground Salami

“Tastes much better than pastrami, everyone bow down to our savior Salami.”

The underground salami is an answer to the question "Can we make a salami here but not look absolutely silly as it floats above us?" Hidden in a back area, this is simply just an underground salami. I men thats really it. Thank you getplayerhead.sh?Slime_tiger&16.png Slime_tiger

The Room of magic_ale

A room dedicated to a lost and found again friend.

A room dedicated to an old female friend of both getplayerhead.sh?ScarClaw72&16.png ScarClaw72’s and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy’s, getplayerhead.sh?magic_ale&16.png magic_ale was a respected builder, and super friendly person who brought endless joy to them both. After her disappearance in 2015, it left them both in awe as they thought they were going to be forever separated. But miraculously, getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy found her in the summer of 2017, and a long awaited reunion took place.

“Above where the founders lay, lies a girl that brought dismay”

getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy’s Hellish Room

The Special

The top of the metaphorical mountain of Neighbor Luna.

The Special is a place where once found, a player can be officially considered one who has a special part of them that looks for adventure, and has found the metaphorical top of the mountain.

“During twilight below our gods, the special are born from heavenly bods”

The Tomb of Pinocchio

It’s located under a.. well.. you know..

This Tomb is reminiscent of the horrible Pinocchio (Pihn-OH-chEE-OH) (don’t ask why he is bad he just is). This was built by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?Bowbyslag&16.png Bowbyslag. Once found, this area has a spoopy dim glow with paintings lining the sides. Just be super careful… don’t step in his tomb… he won't be very happy with you… And trust us when we say the whole server will know that you did it!

“Toss a coin, and make a wish, this is where you will find this bitch.”

Underneath The Cold

This area was thought up by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy after he wanted to build one thing and then decided on another. This area was then dedicated to that thrown out idea with that build inside of the room. This secret is very difficult to find but is easier if you have Optifine Zoom.

"Leo dormiens nunquam titillandus"


The Construction of Project: MOON

A Short Explanation Guide


The following is a log of events that took place during the construction of the project. They were logged directly on the days which they specify. Each Log also contains a image showing the progress that was made that day.


Levels of Builders


Below each description also are lists of the people who helped with that specific build. Even very minimal help is credited, but only if the helper was accepted to be a helped and did something that is sufficient to actually considered to have helped (In the window of common sense). The following are descriptions for each category of builder that may be present in the list of people who helped build it.


  Primaries/Leads      - Heads of the build, in charge and make sure things go correctly while also contributing 
                         a lot in the work.
  Secondaries/Co-Leads - In charge if no leads are present, pitch in ideas, and contributing significantly in the 
                         overall work.
  Contributions        - Aid substantially in the overall work.
  Side Contributions   - Called in or are allowed upon request to aid briefly in the work 

--- Please Note: Side Contributions are not always necessarily lower than Contributions, the amount of work does not determine. The only notable difference is that Contributions were part of the plan originally and Side Contributions were brought in during the build itself to help. ---


July 5, 2016 - Plans Are Set In Place


The first tunnel for Project: MOON gets planned out and the project finally starts to take motion. .

On July 4th, 2016, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 decided to start a build project. The next day he enlisted his long time friend getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy to help start the build. Plans for Project: MOON started to form. The general idea was to create an underground bunker/vault village that would protect its inhabitants from the perils of the likes of raiders and catalytic natural disasters. It would be a safe haven for its inhabitants. Later on another member was brought onto the team, a long friend of Fudgy's named getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264. The Project is in very early stages, and work will soon begin on the first tunnel of the whole facility. The future site of where the tunnel will start can be seen here, as they get to work on the first bit of construction.

Village Builders

Layout Planning
  Lead Planners: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributing Planners: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 7, 2016 - The Main Tunnel


Staring down the first completed tunnel, waiting to be expanded into a T-branch.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had planned on recording an episode of his Freedonia Exploration Series on this day, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy wanted to finish the first tunnel by then. While something of a turnaround, ScarClaw72 agreed and they both went to work. The episode ended up having to be pushed back a day, however after hours upon hours of working (especially with having to fight some heavy block lag delaying a lot of things and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy always punching getplayerhead.sh?ScarClaw72&16.png ScarClaw72), the first tunnel was complete. Plans for the future layout of the facility are almost complete, and work is still continuing with the project.

Village Builders

The First Tunnel
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 18th, 2016 - The Expansion Tunnels


The planned layout of Project: MOON, designed by ScarClaw72.

After a long tiring while of work, the other tunnels were completed. Following a layout plan setup by getplayerhead.sh?ScarClaw72&16.png ScarClaw72, the tunnels were created to connect all the future rooms of Project : MOON. Also during this time, another person joined the server and the project, a friend of getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy's named getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX. While not seeking to living primary within Project: MOON, getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX is contributing while also building a home of his own local to the location of Project: MOON. Work has also begun on constructing a tunnel between his island and Project: MOON

Village Builders

The Expansion Tunnels
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy 
  Contributions: -getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

July 20th, 2016 - Skully's Tunnel


A small rail tunnel that connects Project: MOON, Skully's Island, and the Monument of Partnership.

Built as a surprise for getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX by getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy, Skully's tunnel while it isn't the prettiest thing was a tunnel that links Project: MOON, the residence of getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX, and the monument in the middle signifying the partnership of both locations. If future neighboring structures ever are build, it is likely the railway tunnel will be expanded and connected. Hopes for one day to improve the look and functionality of the railway and its stations do exist, but for now its left as it is.

Village Builders

Skully's Tunnel
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Co-Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 22th, 2016 - The Nether Room


The Nether Room view from the entrance, showing of the very hellish room.


Many thanks to getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy, the nether room came to be a reality and turned out awesome. Although the other end over in the Nether Dimension isn't complete, the portal is functional and linked. In the beginning, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 Pitched in ideas for the floor style, but ultimately getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took over the build. He was responsible for %85 of the architecture and also making the perilous journey to the nether to get the supplies for it. The Nether Room also owes a huge thanks to getplayerhead.sh?Jmancino2&16.png Jmancino2 who lit the portal for us.

Village Builders

The Nether Room
  Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributings: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Jmancino2&16.png Jmancino2

June 23rd, 2017 - The Village Room


The Village Room begins to form. On the far left is The Museum and The Hall of Quotes, beside that is The Welcome Center. In the far corner is the Cemetery, with the massive building beside it The Manor.

Focus moved to the Village room, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy dug out the outline of the massive room. The room had enough of a place carved out to stand and was to be dug from the top down. After an intimidating first glance, getplayerhead.sh?theschlozmeister&16.png theschlozmeister offered to clear it for us but we denied the request as we wanted to do it by hand. The wall across from the entrance actually had to be shortened because it hit the world border as it went further down. The size of the massive room had been underestimated, and progress was forced to slow while the school year ran around. Part of this was due to getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy lending hands to The Anniversary Cake for Freedonia's 6th birthday. But thanks to the help of many people, most notably getplayerhead.sh?Bowbyslag&16.png Bowbyslag who dug at least 40% of the place single-handed, it was completed by the summer of 2017. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy then took lead with building the actual village, while getplayerhead.sh?ScarClaw72&16.png ScarClaw72 built out a floorplan of the buildings. The Village includes The Manor, The Museum, The Hall of Quotes, The Welcome Center, The Housing, and The Common House.

Village Builders

The Village Room
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributions: -getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX
  Side Contributions -getplayerhead.sh?Bowbyslag&16.png Bowbyslag, getplayerhead.sh?JZTech101&16.png JZTech101, getplayerhead.sh?Willaroob_CC&16.png Willaroob_CC, getplayerhead.sh?Lecatzz&16.png Lecatzz, and getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264


June 24th, 2017 - The Mine


The main branch tunnel of the strip mine.

During the week where getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy was away, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 visited NHCity for the first time with getplayerhead.sh?NHC_THK&16.png NHC_THK. A plot was added as getplayerhead.sh?ScarClaw72&16.png ScarClaw72 took an interest in the town and wanted to build a home there. Afterwards, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 showed getplayerhead.sh?NHC_THK&16.png NHC_THK Project: MOON and he offered to help out. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 let him pick a room to lead the build of and getplayerhead.sh?NHC_THK&16.png NHC_THK picked the mine. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 came up with the design of it, and they began to make a vertical shaft downwards, and built a main shaft that will be the primary tunnel of a strip mine layout. After looking it over getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy rebuilt the staircase due to OCD reasons.

Village Builders

The Mine
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?NHC_THK&16.png NHC_THK
  Side Contributions: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

June 30th, 2017 - The Land Feud


A view from above the invasion. The cobblestone were markings to outline the future borders of Neighbor Luna. The location closest to the camera with the large lava tower was the invading village, that has prevented future plans with Neighbor Luna.

Plans to finally unite the local builds came when getplayerhead.sh?7_I&16.png 7_I moved in. He moved into a home in The Lunar Vault while also building a house in the nearby vicinity. After that, The Lunar Vault, 7_I's home, The Monument, and Skully's Island were to be united under the new collective Neighbor Luna. Unfortunately, during one of getplayerhead.sh?Dethsh0k&16.png Dethsh0k's many intrusions, getplayerhead.sh?Billshields&16.png Billshields and getplayerhead.sh?Pepsolman&16.png Pepsolman found there way and began to build an unwelcome home adjacent to Neighbor Luna. The uncomfortably close distance made getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy hasten to mark clear borders to protect their home. Unfortunately these borders were not respected and an extension was made to the newer build that crossed into the future location of Neighbor Luna. A lot of stress, anger, and frustration rose from this.

July 1st, 2017 - The Vanishing of the Stars

On July 1st, 2017, The Lunar Vault vanished from its home, leaving behind the remnants of what was to become Neighbor Luna. No one knows what has happened but getplayerhead.sh?ScarClaw72&16.png ScarClaw72 promises for people not to fret. The stars had not forever disappeared, and someday they shall return.

July 6th, 2017 - Homecoming


A look into the anger getplayerhead.sh?Billshields&16.png Billshields festered after getplayerhead.sh?Pepsolman&16.png Pepsolman turned away from him.


Just a small glimpse shows the stubbornness and real maturity level getplayerhead.sh?Billshields&16.png Billshields's has inside.

getplayerhead.sh?Dethsh0k&16.png Dethsh0k was banned and Freedonia once became a safer place. Many Freedonians were able to rest safely at night. The Lunar Vault returned. The secret of it's disappearance was matter of relocation, but do to the recent events it was returned home. getplayerhead.sh?Pepsolman&16.png Pepsolman following the ban of getplayerhead.sh?Dethsh0k&16.png Dethsh0k, began to apologize for the troubles he had caused for us. Like us, he just wanted to be free from getplayerhead.sh?Dethsh0k&16.png Dethsh0k's harassment and joined with him for his own reasons and also as protection from him. He disbanded the town that was branching into our territory, and gave getplayerhead.sh?ScarClaw72&16.png ScarClaw72 ownership of it. Plans on the future of the disbanded town are currently undecided, but the chances are that it will be deconstructed. With many thanks to getplayerhead.sh?Pepsolman&16.png Pepsolman and a silent hero who kick-started most of this change, The Lunar Vault returned home, Neighbor Luna is in our future, and Freedonia is safe once again.

July 7th, 2017 - The Forgotten Enemy

getplayerhead.sh?Billshields&16.png Billshields had nearly been overlooked and he still sided with getplayerhead.sh?Dethsh0k&16.png Dethsh0k and against us and getplayerhead.sh?Pepsolman&16.png Pepsolman. Due to the complete ownership or the invasive village not being transferred completely, the deconstruction could not take place. An internal feud grew between getplayerhead.sh?Billshields&16.png Billshields and getplayerhead.sh?Pepsolman&16.png Pepsolman, who really just wanted to make things right for Neighbor Luna. Unfortunately, it appears we are still going to have to relocate, and it will likely occur as soon as a replacement location has been found.

August 21st, 2017 - Relocation & Neighbor Luna

With the school year nearing once again, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy had seen a lot in the remainder of the summer. The Lunar Vault was relocated, and a new layout and idea for Neighbor Luna was brought to the table. With a border that did more that double the diameter of the original, and with design in mind, massive expansions were made. A bright future lies ahead of us all. A treaty was signed with The Peaceful Society ran by getplayerhead.sh?NHC_THK&16.png NHC_THK as well.

August 21st, 2017 - The Entrance


A look at the center of Neighbor Luna, where the entrance of The Lunar Vault is located.

The entrance of The Lunar Vault was something getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had been imagining since day one. He for the longest time was set on the idea of using pistons, but then found a new, easier, and more efficient method in Craftbook. Enlisting the help of getplayerhead.sh?Markrafter9&16.png Markrafter9, the two doors into the vault were setup, and finally it could be sealed off properly. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 Led the physical design, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy worked with the material design.

Village Builders

The Entrance
  Lead Builders: -getplayerhead.sh?Markrafter9&16.png Markrafter9 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributions: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72






December 27th, 2017 - The Garden Room


A picture of The Garden Room showing the waterfall, staircase, and the entrance to the backroom right behind the foliage.

While getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took the lead on Neighbor Luna, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 kept his focus on The Lunar Vault below. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had envisioned a cylindrical room with a sort of grassy feel to it. While it wasn't exactly what he was hoping for, he is happy with it. He later added a small branch under the staircase to a back room where people can spend some time in peace.

A lot of uncredited help goes to many others who helped dig it too. For both the back room and the main area, getplayerhead.sh?Wulf_359&16.png Wulf_359 was to thank for the /grassify-ing of the dirt to allow such a build.


Village Builders

The Garden Room
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributions: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?Wulf_359&16.png Wulf_359

March, 8th, 2018 - The Inverse Aquarium

The Inverse Aquarium as seen from Skully's Island.

A break was taken since getplayerhead.sh?ScarClaw72&16.png ScarClaw72 was participating in a school musical, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took part in a school play. However, in mid-February, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally got to work and build a small underwater dome with a diameter of 8m.

This was dissatisfying to them both, so getplayerhead.sh?ScarClaw72&16.png ScarClaw72 used it as an anteroom, and spent the next few weeks building a much larger one with a diameter of 20m and a tunnel connecting them.

Despite working around musical premieres, and final exams for the second trimester, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had it finished on March 8th, 2018. getplayerhead.sh?Wulf_359&16.png Wulf_359 was helpful with grassifying the floors of the rooms.

Village Builders=

The Inverse Aquarium

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors:  -getplayerhead.sh?Wulf_359&16.png Wulf_359

March 21st, 2018 - The Library

It's a long way down the verticle shaft of the library to the bottom floor.

Whilst originally the room had been planned as a Disco Room, this seemed both nonsensical as it broke the theme of the entire settlement, and pointless since the BirthdayCake already served this purpose. It was then converted into an Enchantment Room, then later The Library, serving as both enchanting and brewing.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 spent a long time scouring Shypixel Farms, the NHCity Industrial Zone, and trading with other players since he had not realised how many double chests of sugarcane this build was gonna require. After on and off for a week, he works his butt off to make sure he felt satisfied this time around with his build. After some failure to try and find a way to make the whole thing go up, he decided to make a small hidden shaft going down to near bedrock level. This is where the brewing stuff is located, and is entered from behind the enchantment tables in the center.

For once the whole room top to bottom was designed entirely by getplayerhead.sh?ScarClaw72&16.png ScarClaw72, and he went all out here.

Village Builders

The Library

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72

March 30th, 2018 - The XP Farm

getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_ in the collection room of the XP Farm.

With getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX building public farms, as well as getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy dedicating the area between the first and second rungs to farms, the question was brought up about what was supposed to be the Farm Room of The Lunar Vault. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 immediately had the idea to build an xp grinder in its place. He searched for about a week whilst putting the finishing touches on The Library, and found getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi who sold him a stack of monster spawners. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 then offered to pay him more if he helped build it. Well, getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi pretty much took lead with the functionality of the grinder and never asked for a dime, making him a true friend of Project MOON.

getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi and getplayerhead.sh?ScarClaw72&16.png ScarClaw72 worked hard digging out the grinder, and then setting it up. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 designed the collection chamber completely by himself, and slowly worked his way into designing the upper walkway to at least look somewhat decent without completely having to take down the existing grinder. This kind of ended up happening when it was temporarily closed so getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi could add in a way to effectively turn it off when not in use, to prevent constant lag. This gave getplayerhead.sh?ScarClaw72&16.png ScarClaw72 a small window to fix some bits, but he didn't go wild with anything. Led by getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi, pistons and lights were added in. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and eventually getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_ helped fend off the constant spawning mobs so he could work on the redstone. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had multiple cases of falling to his demise through the grinder shaft during this process as he tends to do.

Village Builders

The XP Farm

  Lead Builders: -getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi, -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors: -getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_

April 23rd, 2018 - The Farms

After slowly progressing for months, the farms are completed in April of 2018.

Many of the areas of Neighbor Luna had been ongoing for a while but after a long time, the farms were finally done. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took design lead and constructed the circle outlines and created a guideline for getplayerhead.sh?ScarClaw72&16.png ScarClaw72 while he was put in charge of finishing it. It was put a little on hold whilst getplayerhead.sh?ScarClaw72&16.png ScarClaw72 worked on the Helping Hand HQ, but saw it's major growth in April. After trading and digging chestfulls of dirt, making dozens of trip to the Iron_Reef, and harvesting and reharvesting all the farms he could find, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally was seeing the farm come together. {{user|ScarClaw72 was also in charge of crop placement, and once finished looking at the guideline he began to collect and trade seeds of all kinds. getplayerhead.sh?BenjaminBSuper&16.png BenjaminBSuper was a massive help in collecting carrots and potatoes to a level he thought he deserved to be officially credited. Eventually after torching the whole thing up and being sick of it, getplayerhead.sh?Bowbyslag&16.png Bowbyslag took over and finally finished it. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy during this time focused attention on a collection room for the xp farm, and also starting to lay out the foundations for the housing.

Village Builders

The Farms

  Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Co-Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors: -getplayerhead.sh?Bowbyslag&16.png Bowbyslag, -getplayerhead.sh?BenjaminBSuper&16.png BenjaminBSuper

May 29th, 2018 - Amelia's Garden Trail

The beautiful cave-like garden trail.

After thinking to himself about where the project was going, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally had a spark of creativity. For the longest time he knew The Garden Room could've been beautiful but he never really knew how he wanted to do it. This is what led to the cylindrical and small room design. But he finally understood what he wanted to do, and he got to work. A hybrid of a cave design, but with a long garden trail mixed with flowers, grass, and small branch offs on the way. After a proof of concept he built in single player, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 grabbed his pickaxe and recruited getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi to help him dig. The build was put on hold as getplayerhead.sh?ScarClaw72&16.png ScarClaw72 set aside MinecraftOnline for his last two weeks of school, at first to work on a cosplay head he was building, and then whilst he was focusing on his last exams. After his last day of school, he finished it.

Village Builders

The Farms

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors: -getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi

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