Project MOON

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green_towns.png Project MOON

Neighbor Luna is the massive village above on the water, while The Lunar Vault is hidden deep below underground. To the southwest, you can find The Archipelago.

About
Founder getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
Contributors getplayerhead.sh?tyhdefu&16.png tyhdefu, getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264, getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX and getplayerhead.sh?MrMcBricks&16.png MrMcBricks
Category Towns
Underground? Yes
Fortified? No
Public access? Not Yet
Public build? No
Size north to south 608m
Size west to east 608m
Transport
Road link? No
Nexus link? No
Rail link? No
Boat link? Yes
Portal? Yes
Location
Coordinates X=-12696
Y=64
Z=-4318
Dimension Overworld
Map link


Contents

Overview of Project: MOON

A nighttime view of the WIP Neighbor Luna.
Project: MOON refers to three different sectors. There is The Lunar Vault built under the ocean floor, Neighbor Luna floating above it, and The Archipelago sprawling southwest of Neighbor Luna.

The Lunar Vault

The Lunar Vault is the underground section and was originally going to be the only part of Project: MOON. But the idea later flourished for an above ground counterpart, which led to Neighbor Luna. The Lunar Vault was inspired by the ideas of the City of Ember, and the Fallout series vaults, in that it wanted an underground settlement, built with connecting tunnels, various rooms, and one primary entrance. It was also inspired slightly by Freedonia's own Quarryton.

Neighbor Luna

Originally with a much smaller size in mind, before the relocation, Neighbor Luna easily doubled its size and to date is one of the biggest villages of active Freedonia. The main idea for it was to have a series of consecutive circles that would act as roads, although leaving one quarter or "Quadrant" for getplayerhead.sh?SkullbuilderX&16.png SkullbuilderX's own projects. The center circle would have a big park, followed by farmland, and the other roads would have houses and other places of interest.

The Archipelago

Once slated to be built off of a local island chain after the infamous housing was completed, The Archipelago instead took priority as fear of someone claiming the land during the wait became prevalent. Built for the better part of a year, it offers many amenities that would not fit inside the contraints of Neighbor Luna. Today it houses the Sol Tunnels Hub, Monument of Heroes, a harbor for the Mushiana Harbour, and a handful of local embassies.

Sister Projects

As Project MOON neared completion, a slew of sister projects sprouted to spread into other dimensions.


Project SUN | The Nether branch
The Sol Tunnels | A Nether highway system
Project Dusk | A bordering town on the edge of The End.
Purgatory | The gateway town and the road to Dusk.

Citizen List

Project: MOON Staff

Owners/Founders


getplayerhead.sh?ScarClaw72&16.png ScarClaw72
getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

Official Builders


getplayerhead.sh?tyhdefu&16.png tyhdefu
getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

The Lunar Vault Citizens


getplayerhead.sh?ScarClaw72&16.png ScarClaw72
getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
getplayerhead.sh?PandaBoyE&16.png PandaBoyE
getplayerhead.sh?Willaroob&16.png Willaroob
getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523
getplayerhead.sh?7_1&16.png 7_1
getplayerhead.sh?Korelo&16.png Korelo

Neighbor Luna Citizens


getplayerhead.sh?ScarClaw72&16.png ScarClaw72
getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

Location Index

The Lunar Vault

Village

The Village Room contains the main housing and other locations. It is the main place of residence for those seeking shelter from the terror's of the outside world.
The Village Room contains the following places.


The Housing - Places where the inhabitants of The Lunar Vault can reside and have privacy from the outside world.

The Common House - A place for inhabitants and visitors to hang out and relax.

The Museum - A place where the building of Project MOON is documented.

The Hall of Quotes - A place where the citizens of The Lunar Vault and Neighbor Luna leave their valued words.

The Welcome Center - A place where The Nexus meets The Lunar Vault and visitors enter from afar.

The Manor - A place where the mayors of The Lunar Vault live and watch over the inhabitants.

The Lunar XP Farm

Conveniently located next to the Library.

The Lunar XP Farm is open to residents and visitors with permission for use. Packed with 64 monster spawners, it is a hot spot of The Lunar Vault. To activate it, head to the end of each tunnel on the Spawner level and flip the lever. This will turn out the lights and drop the pistons letting the water flow. Make sure not to overuse it, and always shut it back off when completed. It is appreciated that only all sections are used in unison if it is necessary.
There is a second lift down that brings players to the collection room. Items here are filtered by mob type into their respective rooms. All materials and drops here are publicly available for the taking.

The Public Mineshaft

The mine is a public access place to search for the precious ores. Important rules and regulations are listed and should be followed.

The mine is free to access by citizens and visitors and is a popular spot to search for ore. Conveniently located at y=11, the most opportune spot for mining, where you are likely to run into any ore. The only exception being of course emerald as those are only found in Extreme Mountains, not oceans.

The Cerrulean Library

The Library is where vault inhabitants may soak their minds with the knowledge of generations

Known for its Enchantment tables and Brewing stations, The Library has one main floor with multiple small levels beneath it. The lower levels are accessible via the back end of the room, where a ladder carries the people down. The bottom floor is where the brewing stands are located. The local chests are for primary builder's only. Citizens and visitors must bring their own materials, however, are welcome to the water supply.
Those who seek knowledge may sit on the benches and read to their heart's content. Many books are scavenged from strongholds and the deepest darkest pits of nether fortresses. They contain ancient knowledge and magical powers. The four strongest are conveniently in the center of the room for enchantment purposes.

Project: MOON Smeltery Room

A room for smelting and crafting.

Project: MOON's Smeltery Room is a publicly accessible room featuring two pairs of super smelters and 6 cart crafting stations. It also has plenty of regular furnaces about for small jobs, and a lounge area overlooking a mysterious cave.

The Garden Room

The Garden Room is a place where, even underground, some beauty of nature can be.

While it isn't very big, The Garden Room is a small but peaceful place with some benches and a relaxing waterfall. The staircase curves along the wall, leaving room for the waterfall to pass through and leads down to the bottom floor. The waterfall flows into a tiny pond under the base of the staircase.
Under the stairs by the pond, a small tunnel can be found. This leads to the back room, which is a small chamber in which no PVP is allowed. It's a place for people to afk or just rest safely. Any PvP here should be alerted to city staff.

The Nether Room

The Nether Room is designed off of everything Nether!

On the main entrance, the floor was dug out in a funky pattern in which was placed lava. The lava has red glass covering it making it feel like you are floating over lava.
There are two mini Nether Fortresses on either side of the room. Both of the mini fortresses have spawners on top which represent Blaze spawners. Underneath each of the fortresses, there is Netherwart growing; this is not to be confused with a Netherwart farm. If you break the Netherwart (even if you are part of the village) you will be reported for grief, unless you had permission to from getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy or getplayerhead.sh?ScarClaw72&16.png ScarClaw72. The permission will also have to be confirmed by either of them as well.
All around the room there is 10 items in item frames. These items are things that you can only find in the Nether. These items include Blaze Rod, Blaze Powder, Glowstone, Glowstone Dust, Netherrack, Soul Sand, Nether Brick, Quartz, Netherwart, and a Ghast Tear. (this was the hardest one to get because of the Nether being set in Insane Difficulty)
But the main attraction in the room in the Nether Portal itself. (graciously lite by Mod getplayerhead.sh?Jmancino2&16.png Jmancino2) The Nether Portal was custom made by none other than getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy. The Nether Portal itself isn't a square but rather an irregular shape. (see picture above) Mr_Fudgy achieved this by making the actual Nether Portal 1 block behind a frame of obsidian. (if you would like to know more about he did this please watch this YouTube video made by YouTuber Grian on it) The cool thing about this Portal is that it interlocks. What interlock means is that if you went through this portal and went into the Nether and you took the same portal back you would end up back inside the Nether Room.

The Inverse Aquarium

In Soviet Russia, fish watch you

The Inverse Aquarium had been planned from the get-go. It located at the very end of the main branch inside The Lunar Vault. It is comprised of two glass domes, and a tunnel interconnecting them. The first with a diameter of 8 blocks and the second one of 20 blocks. They are visible from the surface, located underwater in the southwest quadrant.

Rules and Regulations

The Lunar XP Farm

  1. Don't overflow the grinder
  2. Make sure to turn the grinder OFF when finished
  3. Non-residents may only use it with permission from an Owner.

The Public Mineshaft

  1. All ore is owned by those who discover it, not always those who mine it.
  2. Tunnels are to be dug 2x2
  3. The Main Branch isn't to be extended without permission from a primary builder
  4. When your mining breaks into a cave seal it off with cobble walls built to maintain the 2x2 tunnelm but place a door in it to permit access. This is to keep mobs Out of the mine.
  5. All mined ore veins must be filled in with cobble when dug out.
  6. Citizens or visitors using the mine are responsible for keeping the branches lit with torches.
  7. If you want to preserve your ore you found but don't have the means to mine it at the moment, block off that branch with other blocks and a sign marking it as your own.
  8. Anyone breaking blocks protecting a shaft with claimed ore with intention of theft will be reported to Freedonia staff for grief and dealt with appropriately.
  9. Any claimed ore that isn't mined after 24 hours will have protection broken and will become fair game.
  10. The Mine is free and public to use so long as rules are complied with.

The Cerrulean Library

  1. Returns books where you found them.
  2. No thieving of other's potions.
  3. No using the locked up supplies in brewing, bring your own.
  4. Handle the enchantment books with extra care.

Project: MOON Smeltery Room

  1. Please only one patron per super smelter at a time.
  2. If you must afk while things smelt or craft, please use one of the provided afk pits and don't leave your goods unattended.
  3. Patrons are responsible for bringing their own chest minecarts, any left behind will be scooped up and donated to the smeltery.
  4. Please stay out of the maintenance area unless you have permission
  5. Thieving is not tolerated at all and will be dealt with by someone of power
  6. Please clear out any fuel left in the super smelters after smelting is completed.

The Nether Room

  1. Do not obstruct the portal in any way or form.
  2. Do not change the settings on the existing spawners for any reason.
  3. Do not harvest the netherwart, they are for decoration.

The Garden Room

  1. No PvP in the back room
  2. Keep your voices low

The Inverse Aquarium

  1. No tapping on the glass


Neighbor Luna

Turris Lucia

Turris Lucia is, and forever will be, the monument that stands tall over Neighbor Luna and more literally, The Lunar Vault.

Turris Lucia, also known as Lucia Tower, is the recreated monument from the original Project: MOON. It was made entirely by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy in the span of a few hours. Entirely made out of cobble, spruce, and stone, this monument is the tallest building to rise from Neighbor Luna standing at 32 blocks tall.
If you are able to climb your way up, the third tier holds two places of worship. One points East to the rising Sun and Moon and the other points West to the setting Sun and Moon. These are placed to worship the Sun god Sol and the Moon goddess Luna.

Tempora Hortum

Tempora Hortum, also known as Seasons Garden, is the first ring of Neighbor Luna. This area consists of four gardens dedicated to each season. Each garden has an identical tree, each standing at 27 blocks high. Every garden also has its own special area to differentiate.

Ver Hortus

Ver Hortus, also known as Spring Garden, is the Northeastern garden of Tempora Hortum. This garden uses pink, green, and light green to bring the spring feeling to life. This areas special feature is a flower garden complete with small bridges and stream, poppies and dandelions. A garden inside a garden? Garden-ception!!

Aestate In Horto

Aestate In Horto, also known as Summer Garden, is the Southeastern garden of Tempora Hortum. This garden uses, green, light green, and grass to bring the summer feeling to life. This areas special feature is a fountain complete with three layers all cascading different amounts of water.

Autumnus Hortum

Autumnus Hortum, also known as Autumn Garden, is the Southwestern garden of Tempora Hortum. This garden uses red, orange, and yellow to bring the autumn feeling to life (besides making it feel like a mesa). This areas special feature is a pond complete with a bridge and a couple boats (unless they are broken).

Hiems Hortus

Hiems Hortus, also known as Winter Garden, is the Northwestern garden of Tempora Hortum. This garden uses ice, packed ice, and snow to bring the winter feel to life. This areas special feature is a statue of a lion on a pedestal. Legend has it, if anyone attacks Sol, he comes to life and attacks.

Housing

(Not Yet Built)

Skully's Island

The turf of the little known getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

Reluctantly abandoning his old island in order to stay with getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?ScarClaw72&16.png ScarClaw72, he founded a new island after the relocation and was gifted an entire quadrant of Neighbor Luna for his own personal space. Skully's Island is where he began, and is a little world of its own inside Neighbor Luna.

Helping Hand HQ

A building that stands as a monument to Helpers everywhere.

The Helping Hand HQ is located to the left of the Mayoral Mansion in Neighbor Luna and, obviously, stands as the headquarters for TheHelpingHand. It is a place for Helpers to hang out and for visitors to read what we are about and join themselves. The bottom floor has an induction desk as well as a members only area. The upper floor has getplayerhead.sh?ScarClaw72&16.png ScarClaw72's Office and the pledge for new members. It also has motivational quotes lined along the walls.

Mayoral Mansion

Home to the mayors, and also everyone else.

The Mayoral Mansion doubles as Neighbor Luna's mayoral residence and town hall. The first two floors are open to the public with the third being reserved for the mayors. Meetings, residency contracts, and the wall of builders and more are located here.

Peaceful Society Embassy

We agree, nonconsensual PVP sucks.

The only embassy located within Neighbor Luna, the Peaceful Society was an alliance treaty signed by 22 different towns in 2017. With getplayerhead.sh?NHC_THK&16.png NHC_THK at the forefront of the whole treaty, he was given interior rein over the embassy. The embassy, and its importance, are enforced onto all Project MOON residents. We don't allow wanton PVP here.

The Archipelago

The Hub Island

The Connector or all of The Archipelago.

The Hub Island is the largest island within The Archipelago. It features a small beach, a stage, the grave of getplayerhead.sh?Billshields&16.png Billshields, and of course the Sol Tunnels Hub. The island is dotted with custom trees of varying sizes, one of which is the tallest point of the whole project. Bridges can also be found connecting to all the other islands.

Monument of Heroes

One man who consistently fought off the impossible.

Originally built on the now-defunct CraftingMadness server, this statue was imported to balance out the scale of The Hub Isle and The Harbor. It offers a spectacle for those just getting off the Mushiana Boat Route when they come to visit. The statue is of course of none other than Steve.

The Harbor

"You are now entering Neighbor Luna Waters"

The Harbor primarily serves the purpose of connecting to the Mushiana Harbour to the Mushiana branch of the Boat Routes, and offering a departure for those headed to our neighbor Saikyo. The island also features a tavern, dormitories for those visiting Project MOON, and a welcome center offering basic information about where players have stumbled. Connecting it and the Monument of Heroes is SkyArk's bridge.

The Gazebo

Looking out over the vast ocean, the Gazebo is a great place to enjoy some peace, quiet, and fresh air.

The Gazebo is located on a small island directly west of The Hub Isle. It is connected from the far west side of the island and offers a wide view over the blue body of both the water and sky.

Anna Tree Island

Pink, Pink Everywhere. (And White)

Anna Tree Island is an island of genuine Anna trees constructed only by her, and then snowed over with the help of double_helix. The island acts as a middle point between The Hub Isle and The Local Embassy islands. Strangely, outside of the Winter park, it's the only place with snow on it in the project.

The Local Embassies

This land is my land, This land is your land.

The Local Embassy isles is a collection of three islands with plots to support up to 8 different embassies. Currently constructed embassies are located below. If you wish to build one, contact getplayerhead.sh?ScarClaw72&16.png ScarClaw72 for more info.
Project MOON MCOCA Embassy

The Moonhouse

Luna shines over all of us

The Moonhouse, despite a similar name, functions very different from a lighthouse. Instead of acting as a light source, it acts as an amplifier for natural light sources (namely moonlight) and emits enough light for those passing through on the Mushiana boat route to keep a clear vision of the nighttime waters. There is a tunnel connecting it to the Garden Room inside The Lunar Vault.

Secret Locations

While the locations remain hidden, riddles are left to help you find these places of interest.

Eternal Blue Room

A small blue room reminiscent of getplayerhead.sh?ScarClaw72&16.png ScarClaw72’s signature afk cubes.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 is a huge fan of an almost unheard of jrpg called ‘’Lunar 2: Eternal Blue’’. The Eternal Blue room is a reference since it is held within The “Lunar” Vault. It’s just a small inside joke for a small 3 wide block room that is built of entirely blue blocks. It is hidden behind a wall of blue somewhere within The Lunar Vault.

“Where nature lies true, behind the wall of blue”

Scar's Ban Hall

Where the hundreds of heads from unfortunate souls that were decapitated by getplayerhead.sh?ScarClaw72&16.png ScarClaw72's are grotesquely lined up.

Hidden inside Neighbor Luna, the rule breakers' heads are lined up on the wall for public display. They are built in pods, a pod counting for one on each side. The tunnel has grown so long that it actually extends further than the boundary of Neighbor Luna above. So far its already surpassed a kilometer and is only growing as times goes by.

"Under the room where this mod sleeps, a dimly hit hall fills all with creeps."

Underground Salami

“Tastes much better than pastrami, everyone bows down to our savior Salami.”

The underground salami is an answer to the question "Can we make a salami here but not look absolutely silly as it floats above us?" Hidden in a back area, this is simply just an underground salami. I mean that's really it. Thank you getplayerhead.sh?Slime_tiger&16.png Slime_tiger

The Room of magic_ale

A room dedicated to a lost and found again friend.

A room dedicated to an old female friend of both getplayerhead.sh?ScarClaw72&16.png ScarClaw72’s and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy’s, getplayerhead.sh?magic_ale&16.png magic_ale was a respected builder and super friendly person who brought endless joy to them both. After her disappearance in 2015, it left them both in awe as they thought they were going to be forever separated. But miraculously, getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy found her in the summer of 2017, and a long-awaited reunion took place.

“Above where the founders lay, lies a girl that brought dismay”

getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy’s Hellish Room

The Special

The top of the metaphorical mountain of Neighbor Luna.

The Special is a place where once found, a player can be officially considered one who has a special part of them that looks for adventure, and has found the metaphorical top of the mountain.

“During twilight below our gods, the special are born from heavenly bods”

The Tomb of Pinocchio

It’s located under a.. well.. you know..

This Tomb is reminiscent of the horrible Pinocchio (Pihn-OH-chEE-OH) (don’t ask why he is bad he just is). This was built by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?Bowbyslag&16.png Bowbyslag. Once found, this area has a spoopy dim glow with paintings lining the sides. Just be super careful… don’t step in his tomb… he won't be very happy with you… And trust us when we say the whole server will know that you did it!

“Toss a coin, and make a wish, this is where you will find this bitch.”

Underneath The Cold

This area was thought up by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy after he wanted to build one thing and then decided on another. This area was then dedicated to that thrown out the idea with that build inside of the room. This secret is very difficult to find but is easier if you have Optifine Zoom.

"Leo dormiens nunquam titillandus"



The Construction of Project: MOON

A Short Explanation Guide


The following is a log of events that took place during the construction of the project. They were logged directly on the days which they specify. Each Log also contains an image showing the progress that was made that day.


Levels of Builders


Below each description also are lists of the people who helped with that specific build. Even very minimal help is credited, but only if the helper was accepted to be a helper and did something that is sufficient to actually considered to have helped (In the window of common sense). The following are descriptions for each category of builder that may be present in the list of people who helped build it.


  Primaries/Leads      - Heads of the build, in charge and make sure things go correctly while also contributing 
                         a lot in the work.
  Secondaries/Co-Leads - In charge, if no leads are present, pitch in ideas, and contributing significantly in the 
                         overall work.
  Contributions        - Aid substantially in the overall work.
  Side Contributions   - Called in or are allowed upon request to aid briefly in the work 

--- Please Note: Side Contributions are not always necessarily lower than Contributions, the amount of work does not determine. The only notable difference is that Contributions were part of the plan originally and Side Contributions were brought in during the build itself to help. ---


July 5, 2016 - Plans Are Set In Place


The first tunnel for Project: MOON gets planned out and the project finally starts to take motion. .

On July 4th, 2016, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 decided to start a building project. The next day he enlisted his longtime friend getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy to help start the build. Plans for Project: MOON started to form. The general idea was to create an underground bunker/vault village that would protect its inhabitants from the perils of the likes of raiders and catalytic natural disasters. It would be a safe haven for its inhabitants. Later on, another member was brought onto the team, a long friend of Fudgy's named getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264. The Project is in very early stages, and work will soon begin on the first tunnel of the whole facility. The future site of where the tunnel will start can be seen here, as they get to work on the first bit of construction.

Village Builders

Layout Planning
  Lead Planners: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributing Planners: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 7, 2016 - The Main Tunnel


Staring down the first completed tunnel, waiting to be expanded into a T-branch.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had planned on recording an episode of his Freedonia Exploration Series on this day, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy wanted to finish the first tunnel by then. While something of a turnaround, ScarClaw72 agreed and they both went to work. The episode ended up having to be pushed back a day, however after hours upon hours of working (especially with having to fight some heavy block lag delaying a lot of things and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy always punching getplayerhead.sh?ScarClaw72&16.png ScarClaw72), the first tunnel was complete. Plans for the future layout of the facility are almost complete, and work is still continuing with the project.

Village Builders

The First Tunnel
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 18th, 2016 - The Expansion Tunnels


The planned layout of Project: MOON, designed by ScarClaw72.

After a long tiring while of work, the other tunnels were completed. Following a layout plan setup by getplayerhead.sh?ScarClaw72&16.png ScarClaw72, the tunnels were created to connect all the future rooms of Project : MOON. Also during this time, another person joined the server and the project, a friend of getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy's named getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX. While not seeking to live primarily within Project: MOON, getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX is contributing while also building a home of his own local to the location of Project: MOON. Work has also begun on constructing a tunnel between his island and Project: MOON

Village Builders

The Expansion Tunnels
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy 
  Contributions: -getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX

July 20th, 2016 - Skully's Tunnel


A small rail tunnel that connects Project: MOON, Skully's Island, and the Monument of Partnership.

Built as a surprise for getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX by getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy, Skully's tunnel while it isn't the prettiest thing was a tunnel that links Project: MOON, the residence of getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX, and the monument in the middle signifying the partnership of both locations. If future neighboring structures ever are build, it is likely the railway tunnel will be expanded and connected. Hopes for one day to improve the look and functionality of the railway and its stations do exist, but for now, its left as it is.

Village Builders

Skully's Tunnel
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Co-Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

July 22th, 2016 - The Nether Room


The Nether Room view from the entrance, showing off the very hellish room.


Many thanks to getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy, the nether room came to be a reality and turned out awesome. Although the other end over in the Nether Dimension isn't complete, the portal is functional and linked. In the beginning, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 Pitched in ideas for the floor style, but ultimately getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took over the build. He was responsible for %85 of the architecture and also making the perilous journey to the nether to get the supplies for it. The Nether Room also owes a huge thanks to getplayerhead.sh?Jmancino2&16.png Jmancino2 who lit the portal for us.

Village Builders

The Nether Room
  Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributings: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Jmancino2&16.png Jmancino2

June 23rd, 2017 - The Village Room


The Village Room begins to form. On the far left is The Museum and The Hall of Quotes, beside that, is The Welcome Center. In the far corner is the Cemetery, with the massive building beside it The Manor.

Focus moved to the Village room, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy dug out the outline of the massive room. The room had enough of a place carved out to stand and was to be dug from the top down. After an intimidating first glance, getplayerhead.sh?theschlozmeister&16.png theschlozmeister offered to clear it for us but we denied the request as we wanted to do it by hand. The wall across from the entrance actually had to be shortened because it hit the world border as it went further down. The size of the massive room had been underestimated, and progress was forced to slow while the school year ran around. Part of this was due to getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy lending hands to The Anniversary Cake for Freedonia's 6th birthday. But thanks to the help of many people, most notably getplayerhead.sh?Bowbyslag&16.png Bowbyslag who dug at least 40% of the place single-handed, it was completed by the summer of 2017. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy then took lead with building the actual village, while getplayerhead.sh?ScarClaw72&16.png ScarClaw72 built out a floorplan of the buildings. The Village includes The Manor, The Museum, The Hall of Quotes, The Welcome Center, The Housing, and The Common House.

Village Builders

The Village Room
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributions: -getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX
  Side Contributions -getplayerhead.sh?Bowbyslag&16.png Bowbyslag, getplayerhead.sh?JZTech101&16.png JZTech101, getplayerhead.sh?Willaroob_CC&16.png Willaroob_CC, getplayerhead.sh?Lecatzz&16.png Lecatzz, and getplayerhead.sh?CrazyGirl3264&16.png CrazyGirl3264


June 24th, 2017 - The Mine


The main branch tunnel of the strip mine.

During the week where getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy was away, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 visited NHCity for the first time with getplayerhead.sh?NHC_THK&16.png NHC_THK. A plot was added as getplayerhead.sh?ScarClaw72&16.png ScarClaw72 took an interest in the town and wanted to build a home there. Afterwards, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 showed getplayerhead.sh?NHC_THK&16.png NHC_THK Project: MOON and he offered to help out. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 let him pick a room to lead the build of and getplayerhead.sh?NHC_THK&16.png NHC_THK picked the mine. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 came up with the design of it, and they began to make a vertical shaft downwards and built the main shaft that will be the primary tunnel of a strip mine layout. After looking it over getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy rebuilt the staircase due to OCD reasons.

Village Builders

The Mine
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?NHC_THK&16.png NHC_THK
  Side Contributions: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy

June 30th, 2017 - The Land Feud


A view from above the invasion. The cobblestone marks were markings to outline the future borders of Neighbor Luna. The location closest to the camera with the large lava tower was the invading village, that has prevented future plans with Neighbor Luna.

Plans to finally unite the local builds came when getplayerhead.sh?7_I&16.png 7_I moved in. He moved into a home in The Lunar Vault while also building a house in the nearby vicinity. After that, The Lunar Vault, 7_I's home, The Monument, and Skully's Island were to be united under the new collective Neighbor Luna. Unfortunately, during one of getplayerhead.sh?Dethsh0k&16.png Dethsh0k's many intrusions, getplayerhead.sh?Billshields&16.png Billshields and getplayerhead.sh?Pepsolman&16.png Pepsolman found their way and began to build an unwelcome home adjacent to Neighbor Luna. Dethshok had been terrorizing the builders for quite a while at this point and had driven them to paranoia whenever he got online. This was partly in due to that he often slaughtered them repeatedly when they were trying to work, and just loitered around intimidating Scar and Fudgy when he wasn't. Bill and Pepsol at the time kind of just hooked on and joined in the terrorizing with the creation of their new town. The uncomfortably close distance made getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy hasten to mark clear borders to protect their home. Unfortunately, these borders were not respected and an extension was made to the newer build that crossed into the future location of Neighbor Luna. A lot of stress, anger, and frustration rose from this.

July 1st, 2017 - The Vanishing of the Stars

On July 1st, 2017, The Lunar Vault vanished from its home, leaving behind the remnants of what was to become Neighbor Luna. No one knows what has happened but getplayerhead.sh?ScarClaw72&16.png ScarClaw72 promises for people not to fret. The stars had not forever disappeared, and someday they shall return.

July 6th, 2017 - Homecoming


A look into the anger getplayerhead.sh?Billshields&16.png Billshields festered after getplayerhead.sh?Pepsolman&16.png Pepsolman turned away from him.


Just a small glimpse shows the stubbornness and real maturity level getplayerhead.sh?Billshields&16.png Billshields's has inside.

getplayerhead.sh?Dethsh0k&16.png Dethsh0k was banned and Freedonia once became a safer place. Many Freedonians were able to rest safely at night. The Lunar Vault returned. The secret of its disappearance was a matter of relocation but due to the recent events it was returned home. getplayerhead.sh?Pepsolman&16.png Pepsolman following the ban of getplayerhead.sh?Dethsh0k&16.png Dethsh0k, began to apologize for the troubles he had caused for us. Like us, he just wanted to be free from getplayerhead.sh?Dethsh0k&16.png Dethsh0k's harassment and joined with him for his own reasons and also as protection from him. He disbanded the town that was branching into our territory and gave getplayerhead.sh?ScarClaw72&16.png ScarClaw72 ownership of it. Plans on the future of the disbanded town are currently undecided, but the chances are that it will be deconstructed. With many thanks to getplayerhead.sh?Pepsolman&16.png Pepsolman and a silent hero who kick-started most of this change, The Lunar Vault returned home, Neighbor Luna is in our future, and Freedonia is safe once again.

July 7th, 2017 - The Forgotten Enemy

getplayerhead.sh?Billshields&16.png Billshields had nearly been overlooked and he still sided with getplayerhead.sh?Dethsh0k&16.png Dethsh0k and against us and getplayerhead.sh?Pepsolman&16.png Pepsolman. Due to the complete ownership or the invasive village not being transferred completely, the deconstruction could not take place. An internal feud grew between getplayerhead.sh?Billshields&16.png Billshields and getplayerhead.sh?Pepsolman&16.png Pepsolman, who really just wanted to make things right for Neighbor Luna. Unfortunately, it appears we are still going to have to relocate, and it will likely occur as soon as a replacement location has been found.

August 21st, 2017 - Relocation & Neighbor Luna

With the school year nearing once again, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy had seen a lot in the remainder of the summer. The Lunar Vault was relocated, and a new layout and idea for Neighbor Luna were brought to the table. With a border that did more that double the diameter of the original, and with design in mind, massive expansions were made. A bright future lies ahead of us all. A treaty was signed with The Peaceful Society ran by getplayerhead.sh?NHC_THK&16.png NHC_THK as well.

August 21st, 2017 - The Entrance


A look at the center of Neighbor Luna, where the entrance of The Lunar Vault is located.

The entrance of The Lunar Vault was something getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had been imagining since day one. He for the longest time was set on the idea of using pistons, but then found a new, easier, and more efficient method in Craftbook. Enlisting the help of getplayerhead.sh?Markrafter9&16.png Markrafter9, the two doors into the vault were set up, and finally it could be sealed off properly. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 Led the physical design, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy worked with the material design.

Village Builders

The Entrance
  Lead Builders: -getplayerhead.sh?Markrafter9&16.png Markrafter9 and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Contributions: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72






December 27th, 2017 - The Garden Room


A picture of The Garden Room showing the waterfall, staircase, and the entrance to the backroom right behind the foliage.

While getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took the lead on Neighbor Luna, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 kept his focus on The Lunar Vault below. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had envisioned a cylindrical room with a sort of grassy feel to it. While it wasn't exactly what he was hoping for, he is happy with it. He later added a small branch under the staircase to a back room where people can spend some time in peace.

A lot of uncredited help goes to many others who helped dig it too. For both the back room and the main area, getplayerhead.sh?Wulf_359&16.png Wulf_359 was to thank for the /grassify-ing of the dirt to allow such a build.


Village Builders

The Garden Room
  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributions: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy and getplayerhead.sh?Wulf_359&16.png Wulf_359

March, 8th, 2018 - The Inverse Aquarium

The Inverse Aquarium as seen from Skully's Island.

A break was taken since getplayerhead.sh?ScarClaw72&16.png ScarClaw72 was participating in a school musical, and getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took part in a school play. However, in mid-February, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally got to work and build a small underwater dome with a diameter of 8m.

This was dissatisfying to them both, so getplayerhead.sh?ScarClaw72&16.png ScarClaw72 used it as an anteroom, and spent the next few weeks building a much larger one with a diameter of 20m and a tunnel connecting them.

Despite working around musical premieres, and final exams for the second trimester, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had it finished on March 8th, 2018. getplayerhead.sh?Wulf_359&16.png Wulf_359 was helpful with grassifying the floors of the rooms.

Village Builders=

The Inverse Aquarium

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors:  -getplayerhead.sh?Wulf_359&16.png Wulf_359

March 21st, 2018 - The Library

It's a long way down the verticle shaft of the library to the bottom floor.

Whilst originally the room had been planned as a Disco Room, this seemed both nonsensical as it broke the theme of the entire settlement, and pointless since the BirthdayCake already served this purpose. It was then converted into an Enchantment Room, then later The Library, serving as both enchanting and brewing.

getplayerhead.sh?ScarClaw72&16.png ScarClaw72 spent a long time scouring Shypixel Farms, the NHCity Industrial Zone, and trading with other players since he had not realized how many double chests of sugarcane this build was gonna require. After on and off for a week, he works his butt off to make sure he felt satisfied this time around with his build. After some failure to try and find a way to make the whole thing go up, he decided to make a small hidden shaft going down to near bedrock level. This is where the brewing stuff is located and is entered from behind the enchantment tables in the center.

For once the whole room top to bottom was designed entirely by getplayerhead.sh?ScarClaw72&16.png ScarClaw72, and he went all out here.

Village Builders

The Library

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72

March 30th, 2018 - The XP Farm

getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_ in the collection room of the XP Farm.

With getplayerhead.sh?SkullBuilderX&16.png SkullBuilderX building public farms, as well as getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy dedicating the area between the first and second rungs to farms, the question was brought up about what was supposed to be the Farm Room of The Lunar Vault. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 immediately had the idea to build an XP grinder in its place. He searched for about a week whilst putting the finishing touches on The Library, and found getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi who sold him a stack of monster spawners. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 then offered to pay him more if he helped build it. Well, getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi pretty much took lead with the functionality of the grinder and never asked for a dime, making him a true friend of Project MOON.

getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi and getplayerhead.sh?ScarClaw72&16.png ScarClaw72 worked hard digging out the grinder and then setting it up. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 designed the collection chamber completely by himself, and slowly worked his way into designing the upper walkway to at least look somewhat decent without completely having to take down the existing grinder. This kind of ended up happening when it was temporarily closed so getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi could add in a way to effectively turn it off when not in use, to prevent constant lag. This gave getplayerhead.sh?ScarClaw72&16.png ScarClaw72 a small window to fix some bits, but he didn't go wild with anything. Led by getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi, pistons and lights were added in. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 and eventually getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_ helped fend off the constant spawning mobs so he could work on the Redstone. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had multiple cases of falling to his demise through the grinder shaft during this process as he tends to do.

Village Builders

The XP Farm

  Lead Builders: -getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi, -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors: -getplayerhead.sh?Mindcrafter_&16.png Mindcrafter_

April 23rd, 2018 - The Farms

After slowly progressing for months, the farms are completed in April of 2018.

Many of the areas of Neighbor Luna had been ongoing for a while but after a long time, the farms were finally done. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy took design lead and constructed the circle outlines and created a guideline for getplayerhead.sh?ScarClaw72&16.png ScarClaw72 while he was put in charge of finishing it. It was put a little on hold whilst getplayerhead.sh?ScarClaw72&16.png ScarClaw72 worked on the Helping Hand HQ, but saw it's major growth in April. After trading and digging chestfuls of dirt, making dozens of trips to The Iron Reef, and harvesting and reharvesting all the farms he could find, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally was seeing the farm come together. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 was also in charge of crop placement, and once finished looking at the guideline he began to collect and trade seeds of all kinds. getplayerhead.sh?BenjaminBsuper&16.png BenjaminBsuper was a massive help in collecting carrots and potatoes to a level he thought he deserved to be officially credited. Eventually after torching the whole thing up and being sick of it, getplayerhead.sh?Bowbyslag&16.png Bowbyslag took over and finally finished it. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy during this time focused attention on a collection room for the XP farm, and also starting to lay out the foundations for the housing.

Village Builders

The Farms

  Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Co-Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors: -getplayerhead.sh?Bowbyslag&16.png Bowbyslag, -getplayerhead.sh?BenjaminBsuper&16.png BenjaminBsuper

May 29th, 2018 - Amelia's Garden Trail

The beautiful cave-like garden trail.

After thinking to himself about where the project was going, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 finally had a spark of creativity. For the longest time he knew The Garden Room could've been beautiful but he never really knew how he wanted to do it. This is what led to the cylindrical and small room design. But he finally understood what he wanted to do, and he got to work. A hybrid of a cave design, but with a long garden trail mixed with flowers, grass, and small branch offs on the way. After a proof of concept he built in single player, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 grabbed his pickaxe and recruited getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi to help him dig. The build was put on hold as getplayerhead.sh?ScarClaw72&16.png ScarClaw72 set aside MinecraftOnline for his last two weeks of school, at first to work on a cosplay head he was building, and then whilst he was focusing on his last exams. After his last day of school, he finished it.

Village Builders

The Garden Trail

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors: -getplayerhead.sh?Paladin_Heihachi&16.png Paladin_Heihachi


July 30th, 2018 - Tempora Hortum

Started near the beginning of Neighbor Luna, and ended with the finale in sight.

After what felt like a millennium, the season parks referred to as "Tempora Hortum" were finally completed. The parks had been started very early into the life of the new Neighbor Luna but sat dormant for a long time. The summer was a slow period in which progress wasn't as high as had been hoped. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 had discovered the mod called Schematica that would prove indispensable in building the trees for the parks. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy had made the raw tree and started some others, but for an unknown reason had neglected to continue work. This was until getplayerhead.sh?ScarClaw72&16.png ScarClaw72 tried making one without the use of schematica and it felt utterly impossible to exactly recreate it. After installing the mod it seemed to make things easier, but the process was still long and tiresome. Eventually getplayerhead.sh?ScarClaw72&16.png ScarClaw72 began searching for an aid to help finish them as well as do the leafing. He did some asking and eventually getplayerhead.sh?mk59apr&16.png mk59apr came to help, a renown builder famously known for his work of the giant tree in Treetown. After a month and a half of slow progress, the trees were finally complete marking the completion of the parks.


Village Builders

The Parks

  Lead Builders: -getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy
  Side Contributors: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72, -getplayerhead.sh?mk59apr&16.png mk59apr

November 7th, 2018 - Full Circle

getplayerhead.sh?tyhdefu&16.png tyhdefu working hard on the guide circles for Neighbor Luna.

getplayerhead.sh?Bowbee&16.png Bowbee had begun work on his own server, under the banner of Minecraft Survivor. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy was becoming a major asset in his arsenal for the project. As time has passed on, getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy has made it clear that once Project MOON is completed, he intends to leave and do his own thing or perhaps even take a break from Freedonia entirely. After him getting sick to death of working on the circles of Neighbor Luna, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 was left with the job in his hands. His motivated quickly faded though as he learned he is probably as bad at circles as he is with his humor. It wasn't rare to see 3-4 failures on a just a single segment, and in the end, he only completed a couple. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy eventually even announced his official leave from the project, only promising to come back to design the houses when the time comes as well as his existing responsibilities of The Mayoral Mansion and the roofs for other existing buildings. With this in mind, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 needed to look for not only a new person to take over the circle job but also a new partner for the remainder and possible the maintenance of Project MOON. getplayerhead.sh?Bowbee&16.png Bowbee, getplayerhead.sh?Slime_tiger&16.png Slime_tiger, and some other people helped with the construction. However, it was getplayerhead.sh?tyhdefu&16.png tyhdefu who not only stood up and said "I want to be a part of this," but has also shown that he indeed means it with how much progress he has already made. The project finally seems to be back on track, however, a time frame is still unknown for how much longer Neighbor Luna will take.

January 22nd, 2019 - The Infamous Circles & Lines

The home stretch.


After some long months passed, the infamous circles were finally completed at the hands of getplayerhead.sh?Tyhdefu&16.png Tyhdefu. A huge metaphorical badge of honor was given to Tyhdefu for completing the single most frustrating step ever since the excavation of the Village room. Not long after, getplayerhead.sh?ScarClaw72&16.png ScarClaw72 began the painstaking process of then recreating those circles in an image manipulation program, and then to put it simply putting lines through it to divide up where the houses will be. After weeks of putting them together, Tyhdefu promised to help finish off these since ScarClaw72 struggles in this sort of area due to his nature of f***ing up and not noticing until later on. Tyhdefu ended up procrastinating long enough that getplayerhead.sh?ScarClaw72&16.png ScarClaw72 ended up finishing it anyway. getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy stood up again and plans to design the houses in a single player world that can be copied into the server. The home stretch is finally here for Project MOON, and it is very likely it will be completed by the end of the year.


Village Builders

The Infamous Circles & Lines

  Lead Builders: -getplayerhead.sh?Tyhdefu&16.png Tyhdefu and -getplayerhead.sh?ScarClaw72&16.png ScarClaw72

February 17th, 2019 - The Smeltery

A view of the CartCrafters and the lobby.


Thankfully it didn't take long for the last piece of the vault to be completed. Not long after Scar released his 2019 Progress Update for Project MOON, he got to work and completed the Smeltery. The Smeltery was one of the first rooms started, but it was the last one completed. Originally, it was dug out by getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy before the relocation and was being built like a mass storage room for every item in the game. The room was put on ice, however, as other things were taking priority. Much later into the project, it was converted into a storage room with an item filter with the help of getplayerhead.sh?hjk321&16.png hjk321, but was changed a second time because getplayerhead.sh?ScarClaw72&16.png ScarClaw72 feared to have a storage vault so publicly accessible was not a good idea. The idea then shifted into a room of super smelters, furnaces, and CartCraft setups. getplayerhead.sh?ArcticSnide&16.png ArcticSnide was brought on to design and build the super smelters, but also helped significantly in the digging of the room. getplayerhead.sh?ScarClaw72&16.png ScarClaw72 began working on the walls and ceiling, and eventually working on the little lobby area. He made some attempts to dig out the ravine but was feeling his inexperience in cave terraforming, so he looked for another helper to take the lead with the dig. Eventually, getplayerhead.sh?Genny_Flo&16.png Genny_Flo agreed to help out, and after the passing of some time, a cool cave was dug out, although some workarounds had to be made since it ran into the village room.


Village Builders

The Smeltery

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Co-Lead Builders: - getplayerhead.sh?Tyhdefu&16.png Tyhdefu
  Side Contributors: - getplayerhead.sh?hjk321&16.png hjk321 and getplayerhead.sh?ArcticSnide&16.png ArcticSnide

March 19th, 2019 - The Archipelago


Plan's are laid out for The Archipelago, overlayed atop Journey Map.


getplayerhead.sh?Mr_Fudgy&16.png Mr_Fudgy promised to get around to designing the houses still, but with him getting even busier getplayerhead.sh?ScarClaw72&16.png ScarClaw72 decided to stop waiting and begin work on an idea he had a while back. The Mushiana Boat Route was set up to link with Project MOON, but with the only suitable place for a harbor to be built, Skully's Island, being sealed off inside Neighbor Luna, another place had to be chosen. The Archipelago was chosen as the third massive part of Project MOON, and offered not only the addition of some new locations but also a break from the strict circular design present in Neighbor Luna. The Archipelago received its name from the chain of islands located just outside Neighbor Luna to the southwest. With the help of some bridges, these islands could be a great expansion opportunity. Scar got to work setting a plan out for the islands, offering a connection to the boat route, room for embassies, and more. Some of these ideas did change as work began, an example being how embassies replaced what were to be offsite houses as marked in the initial plans.


Village Builders

The Archipelago Plans

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors: -getplayerhead.sh?Tyhdefu&16.png Tyhdefu

April 30th, 2019 - The Harbor

A view of the harbor as it stands now, conflict over.

The last month of college was a bit busier than previous for getplayerhead.sh?ScarClaw72&16.png ScarClaw72, but things did come around for the first island in The Archipelago. With the Musiana Boat Route already as far built as the Saikyo, Scar thought it would be best to do the harbor first. It also worked out as he thought it'd be easier to take on a medium sized island first so he could make good progress, while also getting a hand on things. The "Lodges" mentioned on the plan were changed, to include a welcome center, tavern, and some dormitories for non-resident visitors. The island, as did the rest, needed to first be terraformed before any construction could be completed. The island received a makeover, including a flattening, and a lot of edits to its shape. The harbor received a load of sand and docks. Cobblestone sea walls and two small beacons for ships were built making use of the two small offshore islands. Plenty of helpers surprised Scar when they did a lot of the island flattening for him overnight. getplayerhead.sh?Genny_Flo&16.png Genny_Flo was brought in again for his terraforming skills and worked to build the cliff that the welcome center sits atop. The Tavern was built, and the rest of the buildings by getplayerhead.sh?ScarClaw72&16.png ScarClaw72 himself. During the construction, however, an account named getplayerhead.sh?Kalirad&16.png Kalirad built a large offensive Nazi Bambi just outside the harbor. This posed not only a problem for connecting a boat route but also just served as a regular nuisance. The incident was almost reminiscent of The Land Feud, and Scar wanted to avoid needing another relocation, so he made contact with Kalirad and tried to work out something. While a deal was being worked out, an Admin banned him under the discovery he was an alt of the infamous grief group EPU. Before this, a wall had been constructed during the long deal-making process to block out the sight of the art, and also the territory buoys were built around the entire project to properly mark boundaries for the project. After Kalirad's banning though, getplayerhead.sh?Anna_28&16.png Anna_28 sunk the build into the water, but leaving it intact. This was good enough that Scar and Genny did then take down the wall. It wasn't long before the island was completed, and focus then moved to the largest, newly dubbed "The Hub Island".

Village Builders

The Harbor

  Lead Builders: - getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors: - getplayerhead.sh?Genny_Flo&16.png Genny_Flo

August 9th, 2019 - The Hub Isle & The Monument of Heroes

A view of the Hub Isle from the bridge connecting to the Monument of Heroes.

The Harbor was originally a testbed for getplayerhead.sh?ScarClaw72&16.png ScarClaw72's terraforming skills. These would really put to the test when we was tasked with fixing and remodeling the gargantuan island into something more nature-like. Flattening, rounding, patching up chunk errors, and adding a beach were all required if things were to go according to plan. After a week of nothing but dedication toward the feat, it was completed and offered a much better looking product than the original. Another player, getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523 after finally getting his computer to run minecraft again, popped on to see a heavily progressed Project MOON. Scar enlisted him to help with The Hub Island. Used as an aid in construction, and a outside perspective for design decisions, he overall contributed significantly to the Sol Tunnels Hub building. Parts of these included the floor design, layout ideas, and construction aid. After a few weeks the building was completed, but the island had much more to be done. Scar then focused on the trails that would cover the island, which served a purpose to navigate and also seperate the island into smaller sections so he could plan out the garden. This garden would change into more a forest as giant trees were erected over the island, matching the scale of the building and almost dwarfing the Harbor by comparison. To help balance this out, The Monument of Heroes was constructed on the middle island. This was according to original plan for the Archipelago. It was first depicted in Project 303, and originally built on the now defunct server Crafting Madness. Some bridges were added, and even a gazebo inspired by Fable’s Bowerstone Lake

Village Builders

The Hub Isle & Monument of Heroes

  Lead Builders: - getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors: - getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523
  Side Contributors: -getplayerhead.sh?Martin19_12&16.png Martin19_12

September 3rd, 2019 - The Local Embassies & Anna Tree Island

The map of the now completed Archipelago.

After much work and tedium, The Local Embassies islands were completed. These islands were originally slated to hold extra housing, but were changed up for embassies when the idea was thrown Scar's way. Work began as usual by terraforming the islands. The original "Fishing Hut" area was turned into the Anna Tree Island thanks to the help of the only and only getplayerhead.sh?Anna_28&16.png Anna_28. Bridges were built connecting the islands, and plots were layed out for future usage by people wishing to represent their town or organization on Project MOON's soil. While the map room of the Sol Tunnels won't be coming post update for a few different reasons, pretty much everything else was completed. Scar made a final push to finish The Archipelago in an all night stream during labor day of 2019. To this, he was successful. Thanks to the small help of Pixel and Slime too of course.

Village Builders

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors:  -getplayerhead.sh?Anna_28&16.png Anna_28
  Side Contributors:  -getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523 and getplayerhead.sh?SlimeDiamondYT&16.png SlimeDiamondYT

September 21st, 2019 - The Moonhouse & The Boat Route

The Moonhouse as seen from the Monument of Heroes.

Although The Archipelago had been "completed", there were some more additions made following getplayerhead.sh?ScarClaw72&16.png ScarClaw72's cool off period. After discussion, Scar handed off the duty of terraforming the underwater zone of the beach to getplayerhead.sh?Martin19_12&16.png Martin19_12. He succeeded much to the satisfaction of Scar. After the idea of rebuilding Lakeside's lighthouse in New Eden was shot down by most of the residents, Scar began playing with the idea of adding it into the Archipelago. A completely artificial island was built with the help of getplayerhead.sh?Dianthiauwu&16.png Dianthiauwu. After the scale of the lighthouse proved to be unbalancing for the islands as a whole, a more fitting idea replaced it. The construction of the server’s first Moonhouse was completed, using the design of Scar’s home in Neo Tokyo. With no intention of building any bridge to it, Scar with some help of getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523 and getplayerhead.sh?denisbrave360&16.png denisbrave360, dug out a long tunnel with a rail system from it all the way to the Garden Room inside The Lunar Vault. Finally, after getplayerhead.sh?ScarClaw72&16.png ScarClaw72 received the go-ahead from getplayerhead.sh?Anna_28&16.png Anna_28, he continued the Mushiana Boat Route from Saikyo, up through The Mushiana Harbour, The Archipelago’s bridges, and up to the mainland. The job was admittedly sloppy, leaving Scar to feel the boat route isn’t safe any further in his hands.

Village Builders

The Moonhouse

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors:  -getplayerhead.sh?Dianthiauwu&16.png Dianthiauwu

The Moonhouse Tunnel

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Side Contributors:  -getplayerhead.sh?PIXELMASTER1523&16.png PIXELMASTER1523 and getplayerhead.sh?denisbrave360&16.png denisbrave360

The Mushiana Boat Route

  Lead Builders: -{{user|ScarClaw72}

November 2nd, 2019 - The Foundations

The official map of Project MOON, located in The Village Room.

With the Christmas animation of Winterthorn for 2019 in production, progress was predicted to fall into a slump as it did in the years prior. Instead, progress ramped up drastically thanks to some newfound motivation. The housing was long slated as the finish line for Project MOON. Some new things have queued up for after this milestone, but it is still nonetheless a milestone. The prospect of building 108 foundations of 18 different designs seemed absurd from the get-go, so getplayerhead.sh?ScarClaw72&16.png ScarClaw72 devised a method to make building the houses the easiest it could be. The first half of the two-stage process would be using the infamous circles to finally lay out the foundations for the houses. These would be used to act not only as the ground for the houses to be built on, but also to solidify the shape template way down so in theory building the houses should be a breeze. With an end goal, Scar got to work and inquired many other people to join his, as this would sure to be the last opportunity for players to get their name into the history books of the project. As such, many players came to help. As work progressed, out of the blue Mr_Fudgy announced a return after his year-long departure to help and see the ending of the build's journey. AQs time rolled on, with the help of many but most notable getplayerhead.sh?walteratt&16.png walteratt. the foundations were completed on November 2nd.

Village Builders

The Foundations

  Lead Builders: -getplayerhead.sh?ScarClaw72&16.png ScarClaw72
  Contributors:  -getplayerhead.sh?walteratt&16.png walteratt
  Side Contributors:  -getplayerhead.sh?TheGolum&16.png TheGolum, getplayerhead.sh?strayonesobbing&16.png strayonesobbing, getplayerhead.sh?thebirdman567&16.png thebirdman567, getplayerhead.sh?boxzy&16.png boxzy, getplayerhead.sh?jossps&16.png jossps, and getplayerhead.sh?SlimeDiamondYT&16.png SlimeDiamondYT

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