Reputation

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"im going to start goodrepping people who are afk, and stealing their cookie" - getplayerhead.sh?shypixel&16.png shypixel

The reputation system is a way of anonymously rewarding good deeds, and punishing bad ones, that all players can use at MinecraftOnline.

Contents

How it works

Since the system was put into place on 27 May 2011, every player has a reputation score - this can be neutral, positive or negative. Every player who has given someone positive reputation counts as +1, and every player who has given negative reputation counts as -1.

  • You may give reputation, either positive or negative, to as many players as you like.
  • You may give one reputation score to each player.
    • If you change your mind and wish to switch between positive and negative reputation, you may do so only once per twelve hours.
      • A countdown timer is shown stating how long you must wait before changing someone's reputation.
  • When someone receives reputation, a message is sent to the entire server announcing this - but NOT who gave the reputation. Thus the system is public and anonymous.
  • A player does not have to be online to receive positive or negative reputation.

What it affects

Currently reputation does not affect any major aspect of gameplay directly; it is simply a means of socially tracking public feeling about an individual player.

The primary purpose of the system is to allow players to reward others whom they find helpful, and punish bullies.

A top ten chart of most popular players by reputation can be found on the website control panel. The bottom ten players are also located there, showing some of the most controversial players.

A player's moderator-viewable card also contains reputation data, and this may be taken into account when deciding the results of ban appeals, and whether a player is generally to be considered trustworthy.

Distribution

Rewards and punishments

 <cheesefaceman1> EVERYONE BAD REP ME I NEED TO DIE
 <cheesefaceman1> NO NO NO BADREP
 <cheesefaceman1> IM SERIOUS PEEPS
 <Enjoku> XD
 <cheesefaceman1> STOP IT
 <Palindrome7> Pretty sure that was reverse psychology

When a player is given good reputation by another, they are given a cookie.

When a player is given bad reputation, that player loses a heart.

While unlikely to make a notable difference to gameplay, this element adds a more visceral depth to the experience of receiving rep. If ten players give negative reputation within a close space to a given player, or if that player is already low on health, it is even possible for the ill-reputed player to die as a result.

Commands

  • /reputation [player] - Find out your own or optionally another player's reputation.
    • /getrep [player] - alias for the above.
  • /rep player - Give player positive reputation.
    • /goodrep player - alias for the above.
  • /badrep player - Give player negative reputation.
  • /repstats - Shows top 10 best reputation players
    • /goodrepstats - alias for the above.
  • /badrepstats - Shows bottom 10 worse reputation players.

Control Panel

You can give/take and view who you have given/taken reputation from via the user control panel on the MCO website. These features are located under the reputation tab.

Future developments

  • When the referral system is active, when anyone referred by a given player banned, that player will negative reputation - this is to discourage invitation of griefers.
    • Similarly, good deeds by players you refer will be rewarded by positive reputation to yourself.
  • A Facebook app is being considered for development to link in-game accounts to facebook accounts; if so, minecraftonline reputation will be one of the factors displayed on Facebook.
  • There's a rumour that reputation will begin to affect hourly gift handouts, with a possibility of multiple handouts to higher-reputed players.

See also


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