Zelda Map

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Building Zelda Map

Overview

About
Owner FoCU
Contributors getplayerhead.sh?shypixel&16.png shypixel, getplayerhead.sh?Tank_Aut&16.png Tank_Aut, getplayerhead.sh?rtkwe&16.png rtkwe, getplayerhead.sh?Lothendal&16.png Lothendal, getplayerhead.sh?Krenath&16.png Krenath, getplayerhead.sh?nmaustin17&16.png nmaustin17
Category Attractions
Underground? Partially
Public? Yes
Started 10 July 2011
Completed 30 August 2011
Size north to south 258m
Size west to east 85m
Height 30m
Location
Coordinates X=2520
Y=
Z=310
Dimension Overworld
Nearest warp Caverns
Map link


Summary

Death Mountain looming over the terrain

The Zelda Map is an explorable scale model of the original Overworld map from The Legend of Zelda, the original NES game that came out in 1986.

Features

Overview of the Map

The Zelda Map stays true to the original 2D nature of the original with cell layouts, down to the block. However this map has been given a third dimension, with tall trees, majestic cliffsides and dangerous drops. Many of the secret caves and staircases have been re-created on the map, along with dungeon and shop entrances. Players can experience the map in first person, and see much what Link would have seen. The cell borders are laid out to prevent players from leaving the map by climbing over the terrain.

Plans

View of the Graveyard & the Lost Woods

More caves and hidden secrets are being added as time permits.

Music will be added at key locations to increase the immersion.

There are rumors that each of the 9 dungeons will be created in scale to allow further exploration at the map.

Original Map

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