Newport Syndrome

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This page goes over a slang/technical term used by various players in Freedonia. It also acts as a commentary regarding New Port and its style of city management & building. For more information on slang visit MinecraftOnline Slang.
Newport time lapse 202206.gif

Newport Syndrome is the condition of a large base, city, settlement, town, or village that is constructed on purpose for the appeal to look attractive on the Minecraft Online Map Viewer, but to be a un-obtimized, slow, bloated, and disappointing experience when in-game on location (getplayerhead.sh?Milanesa&16.png Milanesa's definition).

...or the critique of Newport for having immense unregulated skyscrapers (getplayerhead.sh?SiOtter&16.png SiOtter's definition).

Origins of Name / Etymology

Newport is a large city located on the South-West Borderlands region of Freedonia. Its grandeur is on showcase on the map viewer but walking in the city is laggy & full of clutter.

SiOtter's Definition

The name was first written in chat on February 08 2024 at 12:33 UTC by getplayerhead.sh?SiOtter&16.png SiOtter when talking to HommusMan about Kanal Town building restrictions, especially with a statement not to build higher than y-level 110, stating Newport Syndrome:

 getplayerhead.sh?SiOtter&16.png SiOtter "dont block boat routes" 
 getplayerhead.sh?SiOtter&16.png SiOtter "or roads"
 getplayerhead.sh?HommusMan&16.png HommusMan "ok"
 getplayerhead.sh?SiOtter&16.png SiOtter "and keep your build below y:110"
 getplayerhead.sh?SiOtter&16.png SiOtter "were trying to avoid newport syndrome"
 getplayerhead.sh?HommusMan&16.png HommusMan "what happenbd to newport?"
 getplayerhead.sh?SiOtter&16.png SiOtter "its nothing but build-height skyscrapers :l"

On February 09, 2024 at 6:12 UTC, speaking to AndroCubed, SiOtter expressed more on his restrictions for Kanal Town:

 getplayerhead.sh?SiOtter&16.png SiOtter "so two things
 getplayerhead.sh?SiOtter&16.png SiOtter "three technically
 getplayerhead.sh?SiOtter&16.png SiOtter "dont block roads or boat routes please
 getplayerhead.sh?SiOtter&16.png SiOtter "and keep your build under y:110
 getplayerhead.sh?SiOtter&16.png SiOtter "were trying to avoid newport syndrome. so a staggared skyline is the goal

On February 21, 2024 at 11:13 EST, getplayerhead.sh?SiOtter&16.png SiOtter emphasized more on the reasoning of him specifying the term when chatting with getplayerhead.sh?red_sporb&16.png Aninternetuser55:

 getplayerhead.sh?red_sporb&16.png red_sporb "siotter"
 getplayerhead.sh?SiOtter&16.png SiOtter "yeah?"
 getplayerhead.sh?red_sporb&16.png red_sporb "why are builds that go above y:110 not allowed?"
 getplayerhead.sh?SiOtter&16.png SiOtter "so that we dont develop newport syndrome red_sporb"
 getplayerhead.sh?red_sporb&16.png red_sporb "lol"
 getplayerhead.sh?SiOtter&16.png SiOtter "its so that the skyline is staggared"
 getplayerhead.sh?red_sporb&16.png red_sporb "i get it then"
 getplayerhead.sh?SiOtter&16.png SiOtter "I'll raise kanals build cap sometime"
 getplayerhead.sh?SiOtter&16.png SiOtter "just not anytime soon"

getplayerhead.sh?Milanesa&16.png Milanesa's Definition (Written by getplayerhead.sh?Milanesa&16.png Milanesa)

On March 01, 2024 at 13:39 EST, I, getplayerhead.sh?Milanesa&16.png Milanesa, remembered seeing "Newport Syndrome" before and decided to type it as a little shitpost for the moment, but then it hit me on trying to define this term. What I was trying to indicate here is how one can get addicted to looking at Newport through the map viewer but not ever experience the location when playing. I also noted on how constant massive contruction of projects lead to the only satisfying view through the map viewer.

 getplayerhead.sh?Milanesa&16.png Milanesa "Newport Syndrome at its best"
 getplayerhead.sh?orchunter88&16.png orchunter88 "Newport syndrome?"
 getplayerhead.sh?Milanesa&16.png Milanesa "Yes, Newport Syndrome"
 getplayerhead.sh?orchunter88&16.png orchunter88 "Can you define "Newport Syndrome"?"
 getplayerhead.sh?Milanesa&16.png Milanesa "Just Look at Newport."
 getplayerhead.sh?orchunter88&16.png orchunter88 "I dont want to look, define the damn thing plz."
 getplayerhead.sh?Milanesa&16.png Milanesa "Dickhead, LOOK AT NEWPORT!"
 getplayerhead.sh?orchunter88&16.png orchunter88 "I wont"
 getplayerhead.sh?AdoreKitten&16.png AdoreKitten "orch it mean someone is too addict while staring at newport"
 getplayerhead.sh?orchunter88&16.png orchunter88 "I wont see same thing as you."
 getplayerhead.sh?AdoreKitten&16.png AdoreKitten "i am not newport addict thou xD"
 getplayerhead.sh?orchunter88&16.png orchunter88 "I thought it means place where too many builds are cramped together."
 getplayerhead.sh?AdoreKitten&16.png AdoreKitten "tbh my next major project is rework newport xp farm but not rn"
 getplayerhead.sh?Milanesa&16.png Milanesa "Newport Syndrome at its best, right there"

Then something happened here, I don't remember what I was thinking at the moment but it clicked in my head...

 getplayerhead.sh?Catmuncher2&16.png Catmuncher2 "I had a friend who had a mapart addiction akin to crack it was so bad"
 getplayerhead.sh?Milanesa&16.png Milanesa "Newport Syndrome at its best, right there"
 getplayerhead.sh?orchunter88&16.png orchunter88 "Still staring at newport map? You are dedicated!"
 getplayerhead.sh?orchunter88&16.png orchunter88 "Adore is only one trying to define it and definition is someone addicted at staring at Newport map or something :D

"Staring at the Newport map...", that's what Newport Syndrome should be defined as!

Anyways there are two definitions but they give the same idea of grand ginormous projects that only look well very far far way and not at the place.

Other Example's

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