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Freedonia Railway System
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23:31:16 <&7&e*****&fJibletz_124&f> note, the floor
23:31:17 <&2&7&e*****&bTed1246&f> it's rather...empty
23:31:18 <&7&e*****&fJibletz_124&f> endstone
23:31:19 <&2&7&e*****&bTed1246&f> yeah, endstone
23:31:30 <&7&e*****&fJibletz_124&f> yea, i'm not sure if hes done or not
23:31:46 <&7&e*****&fJibletz_124&f> i think Anna's will be the nices house here tho
23:31:49 <&7&e*****&fJibletz_124&f> not done yet tho
23:31:57 <&c&fUltraLightMemes&f> jib thats bc i havent made mine yet :)
23:31:58 <&2&7&e*****&bTed1246&f> she builds a lot of awesome things yup
23:32:02 <&c&fUltraLightMemes&f> jk
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Getting around the massive world of Freedonia is made easy by a system of warps. Type /listwarps in the game
to see the full list. Warps are also shown on the map, under the markers
option. To use one, simply type /warp [name].
The current warps, as generated from the server config, are:
There is a live, zoomable, textured map of Freedonia, updated in near real time (around a five or ten minute delay,
depending on player activity), using the Google Maps API. Both day and night modes are available, and it's possible
to share links to individual locations. Warps and player homes are also shown. Dynamic lighting is calculated,
and biome colours are extracted from the client data for the map. Try it now!
Below are a few snapshots from random map locations. These change each time this page is refreshed.