Union of Freedonian Nations
Union of Freedonian Nations | |
About | |
---|---|
Leadership | WindowsXPuser |
Headquarters | ProjectFOB |
Founded | 5/16/20 |
Public? | Yes |
Status | Unknown |
Union of Freedonian Nations (UoFN from now on) is an organization that specializes in promoting free trade and helping start/grow settlements, structures, and civilizations. Each settlement in UoFN is required to attempt to have a surplus of materials each week to pool in the public*1 materials pool for major projects/struggling settlements to be able to survive and have resources. The surplus requirement for each settlement is decided by a weekly vote of the council, which consists of representatives*2 from every settlement that vote on rules for settlements, structures, and civilizations in the Union. Monthly votes take place which determine the leader of the UoFN for the next month. The leader can force a vote at the weekly meeting on a topic and can veto the results of a vote*3. Normally a vote on a topic is brought up by a councilmember and must receive at least 10% of present councilmembers to agree to a vote to bring the topic to a vote for the full council. Councilmembers are decided by either a vote of the group they represent or the leader of that group, whichever is determined to be best by that group*4. The council can vote to sell the materials pool, in entirety or partially, to an outside group or inside group to raise funds for a specific project once per month. Currently the UoFN contains all settlements started and/or run by WindowsXPuser, including the state of Mozilla itself and ProjectFOB 1.
- 1 If a settlement is unable to meet the surplus requirement then the group will owe that much to the UoFN without inflation until they can pay it off. The suggested method of paying it off is in installments with the weekly materials surplus requirements being raised a bit to pay for any missed payments. Groups with a defecit can request funds from the materials pool which must be voted on by the council the day after the request is made.
- 2 The number of representatives scales with the population/size of a settlement, structure, or civilization. A settlement with 10 members may have 2 representatives while a civilization with 150 members would have the maximum number of representatives, which is 15.
- 3 A veto from the monthly leader is not necessarily permanent and can be overturned by a vote of the council at the weekly meeting which cannot be vetoed or it can be overturned by the next leader, who has the ability to reverse decisions made by the previous leader as well as force votes and create legislation.
- 4 This is subject to change. A vote from the council may change the laws that all settlements/civilizations/structures in the Union must follow and could force them to have democratically elected officials.