Canvas and Palette
Canvas and Palette | |
Canvas as seen from the road. | |
About | |
---|---|
Owner | abamacus |
Category | Infrastructure |
Underground? | No |
Public? | Yes |
Size north to south | 259m |
Size west to east | 259m |
Location | |
Coordinates | X=512 Y=64 Z=384 |
Dimension | End |
Map Link |
The Canvas and Palette exists to:
- Increase the number of high-quality mapart in Freedonia
- Reduce the amount of world-space used for mapart in Freedonia
(more details will be forthcoming; full usage will not be available until the 1.16.5 update)
Appearance
Blocks
This image shows what colors are possible in a mapart, along with the recommended block(s) to use for that color. (Information is from https://minecraft.wiki/w/Map_item_format.)
The middle shade is the default if the mapart is flat. For the lighter and darker shades, if the block is:
- higher than the block immediately North of it, then it will be lighter
- lower than the block immediately North of it, then it will be darker
I call this "slope", since it was designed to show the terrain of hills and valleys. Whichever block sets the color is the block which is used to determine the slope, both for the current pixel and the pixel to the south.This is clearly obvious, except in the case of some partial blocks, so stating it directly to remove ambiguity.
For partial/partially transparent blocks like carpet, Cobweb, Slime, stained glass, saplings, pressure plates, etc, the block will set the color, but only when placed directly above a full block. So in this image, the pixel is red, since it is immediately above the full block (iron).
Water
Unlike other blocks, the shade of water is determined by its depth. Deeper water is darker, as shown in the table:
Depth (m) | Shade |
---|---|
1-2 | Water light |
3-4 | Checkerboard of water light and water medium |
5-6 | Water medium |
7-9 | Checkerboard of water medium and water dark |
10 or more | Water dark |
Water is counted as a full block, even flowing water, even if it is "carpet thin". For purposes of slope (affecting the pixel to the south), the height of the top-most water block is counted.