Sand City

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nexus_towns.png Sand City
Sandcity.png

Sand City, as seen from the map in September 2019

About
Founder getplayerhead.sh?genericbuilder&16.png genericbuilder
Category Towns
Underground? No
Fortified? No
Public access? Yes
Public build? No
Size north to south 200m
Size west to east 200m
Transport
Road link? No
Nexus link? Yes
Rail link? No
Boat link? No
Portal? Yes
Location
Coordinates X=3260
Y=64
Z=13700
Dimension Overworld
Map Link


Sand City is a small desert city on a river. The river provides valuable water, while the densely packed buildings provide shade from the hot desert sun.

History

A quiet, unassuming player came to this server wanting to build a huge tower someday, with glass curtain walls providing spectacular views of the surrounding landscape. This would take a lot of glass, and a lot of sand. Not wanting to make a big ugly sand mine in the desert, he decided to make some desert builds instead, and mine out the sand and sandstone under them. Now, instead of simply being an excuse to cover up a sand mine, Sand City has itself become a worthwhile destination for those who wander the desert.

Resources

A variety of services can be found in Sand City:

  • Farms (mostly hiding under the main plaza, accessible from the nearby building's basement):
    • Wheat (in its own building by the river)
    • Potatoes
    • Carrots
    • Pumpkins
    • Melons
    • Trees (all types)
    • Sugarcane (automated, working but not at full capacity)
  • Livestock
    • Sheep (all colors)
    • Pigs
    • Chickens
    • Cows
    • Mooshrooms
  • Mob spawners and grinders
    • Zombie (with villager curing station)
    • Skeleton (with one-hit XP station)
    • Spider
    • Creeper
  • Hotel
  • Transit station
    • Nether portal

Future Plans

Things hoped for in the future of Sand City, all of which are anyone's guess as to whether they will happen:

  • Roads to anyone nearby who wants one
  • Slime grinder in a nearby swamp, with a road or rail link
  • Villagers, now that a breeder exists thanks to cured zombies:
    • Trading
    • Automated farms
  • Large scale automated farming
  • Library
  • Lots of villager shops all over town
  • Apartments and/or houses for interested players
  • Road north to the sea, with seaport
  • Expand the town to the sea