Kangaroo Islands
Kangaroo Islands | |
As of 3rd of March 2012 | |
About | |
---|---|
Founder | sheep1997 |
Contributors | stromhurst, Aussie_sheep |
Category | Towns |
Underground? | No |
Fortified? | No |
Public access? | Yes |
Public build? | No, needs permission. |
Transport | |
Road link? | No |
Nexus link? | No |
Rail link? | No |
Boat link? | Yes (FlyingJellyfish Route) |
Portal? | No |
Location | |
Coordinates | X=9820 Y=64 Z=-530 |
Dimension | Overworld |
Map Link |
The Kangaroo Islands are a small island settlement located in the phase 2 border expansion ocean territory, founded in March 2012.
History
sheep1997 and mrmad888 were avid users of minecraft. They joined the MCO community around May of 2011. Together they created a fortified house close to GreatArch. They were quite proud of there work and only really kept to themselves and there building site. In September of that year both players went under the radar, and left the server for a few months. Though at the the start of 2012, Sheep returned. He had a feeling which was ready to burst. A feeling for adventure. He wanted more than his little fortress and small friendship group, so he decided to move on. He packed his most valuable items and set off for adventure. He used the /wilderness (very useful) command, and landed in an ocean biome kilometres from land. After a half hour swim or so, he landed on the future site of Kangaroo Islands.
Why
Sheep felt that he needed change. He felt that he wanted to build something bigger and more significant than what he had ever done. But at the same time he wanted his little town to be secluded from other towns and people. He wanted a quiet little village that he could make at his own pace. He wants his buildings to be well designed and made, no fully cobblestone houses. His decision to make it on an island was meant to make it difficult to get to, though he found it hard to keep to the space restrictions.
The Islands
The islands themselves are quite small, so they have had to be expanded by hand. The smaller of the two main islands which holds the residents, has also been expanded. Two smaller islands about 10 blocks in area, will be used for the mine shaft, and if it ever gets to this point, a nexus pad.
What has been built
- A general store, that sells cooked pork, beef and chicken.
- A blacksmith, that sells iron leggings and chestplates.
- A hotel that houses up to 9 players.
- A pub.
- A potions store.
Plans
- A dock
- A multi purpose farm
- A town centre
- A court (Though due to space constraints, this probably won't occur)
- Houses
- Market, where players can set up there own shops
- A church dedicated to the gods, mainly Thonykidd
Stage Two
sheep1997 looked at his town, and he was not amused. He stated that, it didn't have the 'feeling'. He couldn't tell what it was until he made a quick trip to Port Dhal to gather some inspiration. He looked at the town, and though to himself that this is what he wanted. This feeling of a town on the seaside. He brought Lothendal to his town to see what improvements could be made. It was suggested that making it feel more homelike was the key. Adding some hedges and some plants, gardens would start to bring that 'feeling' into the town. So that's what sheep1997 did. He started to add human features to the place and made it more homely and cosy. More user friendly. Then, he had a revelation. With all the water around him, why not optimise that. Why not make half the town over water. So this in turn, started stage two. Making the town on the water.
The buildings
Thanks to...
- stromhurst
- Aussie_sheep
- AlexFD (Now banned)
- mrmad888
Side note: Sheep now thinks this place as a bit of a shit-hole, to put it lightly. So the town is now abandoned.