|Size north to south
|Size west to east
Players can place an Ender Crystal at the beacon beam to summon more shulkers. Many commands are disabled here, so players cannot escape death by teleporting out. PvP is enabled here, like almost everywhere else.
The G (Blue) end gateway is nearby.
If you do not want the locations and Shulkers here spoiled, stop reading.
An obsidian platform with a magenta beacon beam indicates where to place an end crystal to summon more shulkers. Placing a crystal here will send a warning title to everyone inside the ranch that more shulkers are about to spawn, then after a short delay the crystal explodes and shulkers spawn. If there is already a shulker at a location where one would normally spawn, another does not spawn there. While the crystal is used the crystal beam points towards a giant floating shulker statue.
The house is at the highest surface level at the ranch, with a kitchen, dining table, indoor chorus tree, and bedroom. It is not advised to use the beds located here as they explode in the End dimension. More chorus plants are located just outside the house. Two endermen stand outside the house holding shulker boxes.
The barn holds a variety of different shulker types which will often attach to the outside of the walls.
Fiery shulkers often appear in the lava lakes on the surface. Item drops from shulkers killed by players will not burn.
On top of the obsidian pillar is an end crystal. Chaos shulkers which carry end crystals may appear near this location as well as long range sniper shulkers.
Connecting to another island, this bridge is the entrance to the Shulker Ranch. It is guarded by two endermen holding shulker boxes and has large shulker statues at the ends. Shulker heads are placed as decoration along the bridge railing.
Glowing slime on the surface of the ground where poison shulkers often are. Landing on this will cause the player to bounce instead of taking fall damage, which is useful when levitating high in the air.
Lava flowing down the side of the ranch to a small pool with magma blocks and fire around it at the bottom. Fiery shulkers often appear here.
Blocks obtained by endermen are stacked up around this area, with a crane for carrying them on and off of nearby ships. A small tower and building is located here near the lower entrance to mineshafts.
Two ships float just outside the island dock, one larger than the other. Many shulkers are often atop or inside them but will not attach to the bottom. These ships transport blocks obtained by endermen. The larger ship also features an enchantment area. Some cows can also be found inside the ship.
There are several layers of mineshafts which connect to a central dig site with an opening to the upper surface. One mineshaft connecting to the lower surface has TNT placed throughout and just outside it. There are exploding shulkers here. Sections of mineshafts filled with cobwebs often have slowness shulkers.
This pit, which is filed with spikes and spikey shulkers, opens to the upper surface; be careful not to accidentally fall in. It also connects to two different mineshaft layers.
This cave is filled with glowstone and glowing shulkers. This often makes it easy to spot as the glowing effect is visible through walls. At the bottom lies a small water pool where glow squids can sometimes be found.
A small library with enchanting tables, anvils, and an enderchest can be found connected to the mineshafts. Experience shulkers are often in these rooms.
This cave is covered in vines, leaves and slime blocks. Poison shulkers often blend in the to environment here.
A large emerald structure sits in the middle of this opening, with redstone blocks protruding from the walls. Many healthy shulkers blend in with redstone blocks. Exploding shulkers sometimes bend into the emeralds.
Here be dragons.
Water flows from several holes in the ceiling into this partially submerged cave. Speed shulkers attach to the walls and ceilings and Glow Squids swim in the water lit by sea lanterns.
Lava covers most of the floor here with occasional obsidian stepping stones. Fiery shulkers keep warm here.
A small pool surrounded by ice is inside this cave, with a diamond block and end crystal. Mining fatigue shulkers defend the crystals here from mining.
The void is one of the most dangerous areas; you may lose all of your items if you die.
Upside down end fort towers hang below the Shulker Ranch island. Upside down endermen are found here and shulkers attach to all sides of the blocks. Levitation takes you to what would normally be the floor of the forts.
A small floating cow farm in a fenced grassy area. A waterfall flows to main island. You may get milk here to neutralize potion effects.
Peaceful Palm Tree
This sandy island high above the void has an umbrella and beach chair where people can rest.
Netherrack and lava cover the surface. It also warms up fiery shulkers.
A snowman next to a snowy tree decorate this snowy island. Occasionally, there are special snow golems that previously spawned in the The Fight Before Christmas dungeon at Winterthorn. Speed, mining fatigue, and clear shulkers also appear here.
|Extra Item Dropped
|Has double the normal health
|Shulker bullets set target hit on fire
|Explodes instead of shooting Shulker bullets
|Mining Fatigue Shulker
|Mining Fatigue II
|Drops more experience when killed
|Often explodes when attempting to shoot and teleports chaotically leaving behind fire
|Invulnerable when closed. Its shulker bullets can not be destroyed
|Long range targeting
|Shulker bullets remove all potion effects from target hit
|Alternates between all colours in the same order as Rainbow Sheep
Can also drop a shulker box or shulker head of any colour.
|Head is named simply "Shulker's Head", with no mention of the color
|Elytra & Dragon's Breath
|Has quadruple the normal health