Spawnlink
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![]() The proposed route of Spawnlink (Red+Pink) | |
About | |
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Owner | MS Inc. ![]() |
Contributors | None (yet) |
Category | Infrastructure |
Underground? | Partially |
Public? | Yes |
Started | TBA - Proposal Stage |
Completed | TBA - Proposal Stage |
Location | |
Coordinates | X=180 Y=64 Z=-19260 |
Dimension | Overworld |
Map Link |
Spawnlink is a proposed mainline route which would provide a hybrid express rail/highway and rapid transit route in Freedonia, running from Aurum City or an alternative Northern Nexus-linked Settlement (To be Confirmed...) via. Central Spawn to Emerald Mall with optional extensions branching off the mainline.
Spawnlink is largely inspired from Thameslink and the Elizabeth Line. It would fuse the convenience and speed of an express-style Ice Highway with the functional utility of conventional rail.
The network is intended to provide a revitalised complementary service to both the Freedonia Railway System and the Nexus System. This is due to MinecraftOnline's Lag making conventional rail largely redundant.
If constructed, the Spawnlink network would be owned, operated and managed by MS Inc. which would oversee the regular maintaining and expansion of the network.
Route
The Spawnlink mainline would run on a North-South axis across Freedonia starting at Aurum City (To be Confirmed...) in the North, passing through the Spawnlink Core at or near the Spawn Region centrally, and terminating at Emerald Mall in the South.
There would be moderate amount of stations spanning throughout the mainline with optional branch lines feeding off the mainline having their own amount of stations as needed.
Criteria of Spawnlink stations would include: Existing connections (preferably a Nexus), a moderate population/scale of the settlement and positive reputation.
Spawnlink Core
The Spawnlink Core would be a central section passing through Spawn in which most services would be able to run throughout.
This core section would act as a "gateway" between the Northern and Southern Regions.
Branch Lines
Optional Branch Lines for the Spawnlink network would split off the Spawnlink mainline at a station and towards another terminus. An example of this is proposed in the Spawnlink Route Image (see Infobox) colored in pink, a western branch line towards Port Beerian and Lake Callian. This branch line would diverge off the mainline from the southern gateway of the Spawnlink Core.
Spawnlink has a high level of standard in its network and would hold fair guidelines for Branch Lines. This would include standardization of logistics, design (to an extent) and more.
Spawnlink would reserve the right to modify branch line extensions at any time in order to further extend the line, add another station and/or regular maintenance.
Design and Infrastructure

Name and Identity
Spawnlink is the name of the proposed construction project and the new service (if constructed) which would be used as the official name for the network.
Spawnlink would be colored Red (Hex: #FF0000) with corresponding Red-themed branding at Stations.
Stations
The stations of Spawnlink would act as transportation hubs which aims to best connect existing infrastructure with the surrounding area and integrate with the environment.
Station designs expect to be unique for each settlement in order to best integrate with the surrounding area. However, many stations - especially in the Spawnlink Core - would be modern and capacious featuring a contemporary design as platform level (e.g. similar to Eloto station - see image).
Consultations and Public Opinion
Future consultations on Spawnlink are to be held regarding its planned route, design and more.
Additionally, you can pledge support or declare opposition (with comment) below.