Slimond

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green_complexes.png Slimond
Image404.png
About
Founder getplayerhead.sh?MrSlimeDiamond&16.png MrSlimeDiamond
Contributors getplayerhead.sh?GunCat2&16.png GunCat2, getplayerhead.sh?Teaacup&16.png Teaacup, getplayerhead.sh?IntelStellar&16.png IntelStellar, getplayerhead.sh?FuzbolMC&16.png FuzbolMC
Category Complexes
Underground? Partially
Fortified? No
Public access? Yes
Public build? No
Transport
Road link? No
Nexus link? No
Rail link? No
Boat link? No
Portal? No
Location
Coordinates X=-17332
Y=79
Z=-9581
Dimension Overworld
Map Link


getplayerhead.sh?MrSlimeDiamond&16.png MrSlimeDiamond's base needed a wiki, decided Slime several months before writing this.

This page was actually created because there was a single day where Slime could use the /goto command. Unfortunately, the wiki changes did not propagate in time for him to utilize it.

Inspiration

The current idea

Slimond aims to be a big complex. The plan is currently to have a big circle in the middle which leads down into a vast underground area (which will likely be decorated with wood) and decorational houses on the outside.

Gallery

Contributors

Here follows a list of contributors barring getplayerhead.sh?MrSlimeDiamond&16.png MrSlimeDiamond who assisted in the creation of this project.

getplayerhead.sh?FuzbolMC&16.png FuzbolMC

Teleported me to a random spot to build because /wilderness took me to someone else's base and then I had a cooldown.

getplayerhead.sh?Teaacup&16.png Teaacup

Placed a very helpful sign letting me know the beacon had a missing base.

2024-10-02 22.55.57.png

getplayerhead.sh?IntelStellar&16.png IntelStellar

Mined some blocks!

Pickaxes broken in the making of this build

Current maxed silk touch diamond pickaxes broken on accident: 7 (Updated November 13 2024)