Talk:Freedonia Railway System
Please use this page to discuss changes or other things about the rail lines and wiki pages. Anna 28 21:38, 7 April 2016 (UTC)
State of the existing system
Overall the FRS seems to have suffered a rather severe level of neglect, perhaps understandable considering the popularity and prevalence of fast travel. The existing rail sections should be brought up to spec (e.g. adding station announcements for all branch lines). There are some branch lines that are single-tracked, abandoned or disconnected altogether which need to be dealt with. gricer1326 04:58, 30 March 2016 (UTC)
New Expansion
From what can be seen on the map, the Oriental Line hasn't seen an extension from the original map border, a problem considering there's a ton of ground yet to cover there. Likewise for the Great Northern Line. The Occidental Line is currently growing west towards Frostagon and should eventually reach the current world border. gricer1326 04:58, 30 March 2016 (UTC)
- I'm laying rails from New Haven to the Oriental Borderlands station, once that's complete there are opportunities for branches to e.g. Waterboy0048 Mining Co.. 14mRh4X0r 18:49, 11 April 2016 (UTC)
Considering the new areas served by the Occidental Line are quite built up in perpendicular directions, there has been proposed a connecting service from New Dublin to the Acacia Roads area, with more to follow. gricer1326 04:58, 30 March 2016 (UTC)
- Making this an extension of the line from Mini-Avalon/New Dublin. Mystilaa should have the rest covered. gricer1326 23:39, 15 April 2016 (UTC)
I have been patching up bits of the network, so now the path to WestWood is complete, although it still needs a rail connection. I am also putting in some green wool. Weirdly, around spawn there is lime green wool in the occidental, which there should not be, so at some point I may go back changing all of that to proper green too. From now on make sure everyone uses normal green not lime. Thesprazzler 12:18, 9 April 2016 (UTC)
- In what can only be seen as a fantastic use of time, I have changed the wool all the way up to here, and am continuing on down the line. Thesprazzler 13:27, 9 April 2016 (UTC)
Comments/Suggestions
Wiki Page
The wiki page could be improved to have a complete list of destinations and locations like Boat Routes and Nexus do. Anna 28 07:08, 1 April 2016 (UTC)
- Started on this, feel free to add to it if you can. Anna 28 05:26, 4 April 2016 (UTC)
- Schloz, what happened to a bunch of the branches and locations? And the format it was in before? Anna 28 21:14, 7 April 2016 (UTC)
Note for the /st station the capitalization used is what is on the [sort] signs that use it. Anna 28 03:31, 8 April 2016 (UTC)
- Capitalisation in /St commands don't matter, we've tried it and it's more useful to the player in order for memorisation and recognition. I took your list for the Occidental line Anna (as that was all that had been done) and improved upon it, as just saying there's a 'cactus' line from forestberg gives no useful information to the new player. I've added destinations to these named lines and me and spraz have worked through complex stations like forbiddenoutpost and lavatown in order to work these different systems, so nothing has been ommitted. Theschlozmeister 09:23, 8 April 2016 (UTC)
- The Cactus and such branches are explained in more detail in the branches section, with locations it goes to. And the reason I used what was on the sort signs is that I hoped that is what the person who wanted/made the link wanted it to be. Anna 28 09:31, 8 April 2016 (UTC)
Could make the station it's own wiki page. Currently this page has a link to Grand Freedonia Railway Station which just redirects to itself. Anna 28 05:26, 4 April 2016 (UTC)
Railway names
Could rename lines considering the Oriental, Occidental and Northern lines run north, south and west after the MC 1.0 update. gricer1326 07:42, 4 April 2016 (UTC)
- Might be a lot of signs. I'm still finding nexus and road signs with outdated information on them. But it would make sense to change them especially since the auto translator translates them. Anna 28 10:48, 5 April 2016 (UTC)
- Would we make new names for these or just change them around? New names might work well and still have it written down that it used to be called <oldname>. That could avoid confusion. Anna 28 21:38, 7 April 2016 (UTC)
- As suggested by schloz: we could keep the names as they are and have it as an easter egg. Though could still confuse some players, but so could changing them. Anna 28 09:31, 8 April 2016 (UTC)
- The Great White Northern line could instead just be the Great White Line. Anna 28 09:37, 8 April 2016 (UTC)
- As suggested by schloz: we could keep the names as they are and have it as an easter egg. Though could still confuse some players, but so could changing them. Anna 28 09:31, 8 April 2016 (UTC)
- Would we make new names for these or just change them around? New names might work well and still have it written down that it used to be called <oldname>. That could avoid confusion. Anna 28 21:38, 7 April 2016 (UTC)
Stop System
I, having connected Dragon's Hold, went to add a stop for Ravenstown, however I realised to get here one must /st Autumnwood in order to take the right turn. I am unsure what the best method would be to allow users to travel to stop such as this, for example if we should have two sorting stations so both /st options are catered for?
I just put a [Delay] stop in for the moment, so better than before but still not ideal. Thesprazzler 09:47, 11 April 2016 (UTC)
- After looking at the StromIsle connection, which has multiple sub stations, that appears to use multiple sort blocks each with a rail to the right, allowing for multiple stations all leading to the same branch. This however does not work whilst returning backwards down the rail, but frankly seems like quite a good solution, so I shall update the Ravenstown connection to the same standard when next possible. Thesprazzler 09:57, 11 April 2016 (UTC)
Quarryton
Being the G that I am, I've made Quarryton a station. It's fully function (could do with some cart restocking) but looks like a pile of crap.
If someone wants to make it look nice that'd be great.
(It's right next to the warp point).
Thesprazzler 11:39, 16 June 2016 (UTC)
- It also needs ticket dispensers, which just need to be paper for spawn and anything back towards map centre, and then if you don't have paper you automatically get sorted further West. Thesprazzler 11:44, 16 June 2016 (UTC)
Stations to Connect
Docville could definitely be connected quite easily here, and if that is being connected it seems wise to also connected to the nexus located here.
If someone makes the majority of the rails I'd be happy to sort out the sorters.
Thesprazzler 17:39, 16 June 2016 (UTC)
- I also just connected Game City here, although it's even more primitive. Would be great if someone built it a station. I can do the rail work inside the station if needed.
- Thesprazzler 19:05, 16 June 2016 (UTC)
Repair or Remove
I am new on this server so i either bring fresh eyes or am uninformed .. that said, sorry guys but the rail system needs heavy investment to recover it to useable condition OR it should be torn down as a danger to its passenger. My first ride I passed a whole lot of broken track in the return rail on my way to being dumped into the middle of a switching mechanism that trapped me. I had to do /home to get out without griefing. I support the repair option because it is SOOO COOL, but if our resources can't be stretched so far we should put do enough work to lock users out of the network. --bytebasher 20:59, 4 December 2018 (UTC)
- I'm sure all of us would be happy to help in the repair - perhaps if you could start listing co'ordinates that need attention on this page that would be a good start for where we can help. Thesprazzler 21:31, 4 December 2018 (UTC)
- Or you could /greport it Anna 28 02:37, 5 December 2018 (UTC)
Spawn Ticket is Being Deprecated
About a month ago, Krenath mentioned to me that it would be nice if the rails sent you back to spawn if you weren't holding a ticket. Right now, the FRS is very inconsistent with how passengers returning from a stop or branch are handled. Some take you away from spawn, some take you toward spawn, and I've seen (and fixed) a couple that straight up send you over the edge and kill you if you aren't holding a ticket.
At Krenath's implicit request, I've been heading through the FRS Great Northern Line and standardizing junctions to all behave in a predictable way. I'd appreciate any assistance, but this is mostly just a heads up at what's happening.
Spawn tickets (paper) are being deprecated. This doesn't mean that they'll no longer exist, they'll just be redundant. With the new standard, when returning to a main line from a stop or branch, that line's ticket will take you away from spawn and holding anything else will take you toward spawn. This also applies to a branch from a stop, where the line's ticket will take you away from the main line and anything else will take you back toward it. This predictability is essential for anyone trying to navigate the line from different stops. Additionally, a player only has to worry about one ticket instead of two.
It's easy to convert a junction from checking for a spawn ticket to checking for this. Just change any CartSort "Held:339" (checking for paper/spawn ticket) to, in the example of the Great Northern Line, "Held:!353" (which checks for anything except sugar).
I'll be editing this wiki page's "Usage" section with this new information soon. If there are any objections, please make them known, but the old spawn ticket system was inconsistently implemented and also had a problem with players having no ticket getting sent in random directions. This is a major improvement and really not that hard to implement.
Hjk321 (talk) 21:19, 6 December 2021 (UTC)
- It seems like it could be confusing to use a main line ticket when on a branch and not the actual main line. Compared to using a Spawn ticket would always make sense as there is always a direction to Spawn. This could get even more confusing when a location is connected to multiple main lines such as Batugus. And using the main line ticket while on a branch would take them away from the main line? It may be better to reverse this and default away from Spawn, while there are technically more railways/destinations going through/towards Spawn from any side of the map, it seems more likely that players would want to go away from Spawn (otherwise they would /spawn). And a Spawn ticket could be used at any of the lines (including branches), where as if someone has a ticket for one line it seems useless at a different line. -Anna 28 (talk) 09:58, 7 December 2021 (UTC)
- That makes sense, and I'm more than willing to reverse the proposed logic into using spawn ticket instead. However, here's my logic for using main line tickets instead:
- 1. Branch lines already use main line tickets in a lot of places for going "away from spawn" (for example the lines in the northwest near snaketown and etc) so there's a precedent set. What I described above is already what the majority of junctions do, this is just about standardization. Reversing the logic would require more junctions to be modified.
- 2. Using a spawn ticket, at least in my personal opinion, is no less confusing than using main line tickets in situations where a stop is connected to multiple lines. in DrumCity for example, they ended up requiring one main line ticket or the other or it would keep you in DrumCity. As it is set up now, a player could simply have one or another, leave the station, and then hold nothing to go back toward spawn on either line. If a spawn ticket was required, the player would need two tickets instead of one.
- 3. Going to spawn is different than going toward spawn. For all we know, someone only needs to hop over one station to the east or whatever. So turning one direction versus another is just as likely.
- 4. Spawn tickets aren't offered in the spawn station, so a lot of people don't actually know they exist. I didn't until recently. And I haven't seen a lot of stations that actually sell those tickets. It seems weird to make the main line tickets completely useless except at the spawn station. So it's either make one ticket useless, or make four tickets useless except at the spawn station. I guess the second option would really simplify things, at least.
- Anyway, this is the last argument I'm going to make about it, since both ways still work pretty well and I'm happy to lead the effort in either direction. What's important is that we decide on a standard and quickly. Because I've seen junctions that literally don't sort you if you don't have a ticket. Whatever is decided after that is what's happening! (っ^‿^)っ