Boat Routes

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Building Boat Routes

The pier at Temple Of Supreme Fishiness

About
Owner getplayerhead.sh?nosefish&16.png nosefish
Contributors Glen Team,
getplayerhead.sh?shypixel&16.png shypixel,
getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r,
getplayerhead.sh?thesprazzler&16.png thesprazzler
Category Infrastructure
Public? Yes
Started August 2011
Location
Dimension Overworld
Nearest warp Unknown
Please contribute the coordinates of this building.


getplayerhead.sh?nosefish&16.png nosefish loves to explore by boat. After countless hours of sailing he realized that he could make a large part of the map accessible from his Temple Of Supreme Fishiness by digging just a few short canals to connect major bodies of water. He has since marked several interesting routes with buoys and plans to expand the network over time.

After finishing the Great Circle and Lothendal routes, as well as some branches, getplayerhead.sh?nosefish&16.png nosefish undertook an epic voyage to navigate their whole extent. Read his account of the journey here.

Notes:

In order to be able to successfully navigate these routes, your render distance should be set to at least Normal.

Dear builders, when building roads or rails across water, make sure to leave spaces at least 3 blocks wide and 2 blocks high to allow boats to pass.

Blocking the boat routes or meddling with the buoys is grief. Should you find any kind of damage on your travels, please tell a mod or admin about it.

Contents

Completed Routes

A bookmarklet that provides a boat route overlay for the live map can be found at Boat Routes/gmap/code
Map
Great Circle boat route
Junction Giant Cookie
Narrow passage
Arriving at Ocean City

Great Circle Route (Green/White)

Why would you warp to the sights of central Freedonia when you can go all the way round by boat? See all these exciting places from a new point of view:

Ocean City
Junction Temple Of Supreme Fishiness
Junction Sigma Castle
Junction with Samoroth route
Nazca
Junction Dam
Junction Giant Cookie
TwinTowers
Junction with Lothendal Route
RigCity
Glenfiddich
Tayrons BioDomes
Obsidian Palace
Project Angel
Central Nexus
Casa de Austria
HillValley / Epicaria
Ocean City

Branches:
All branches of the Great Circle are marked with white buoys.



Pier at Mycelia

Lothendal Route (Orange/White)

Explore the wild lands of Freedonia's east and relish the sights of ancient Port Dhal, or attend a game of Pigchinko at Lava Town. If you are feeling adventurous, go all the way to Mycelia in the eastern ocean.

Junction with Great Circle
Emucraft (unmarked branch; why would you want to go there anyway?)
Junction with Shypixel route
GodlyCheeze's Asian Temple
Port Dhal
Lothendal Wood & Stone Company
Al Wahat
Edge of the World Pier
Mycelia

Branches

Shypixel route


SlowRiot Route (Red/White)

Go from Spawn to the Central Nexus by boat! You could, of course, just go through the South-East Nexus, but where's the fun in that? In a boat, you will pass lots of interesting places along the way:

Spawn pier
PirateShip
Cheese's Show Room
Oppressia
Central Nexus

Acsidol Route (Yellow/White)

"hey the water at your beach house is turning to ice" - getplayerhead.sh?bubba_basti&16.png bubba_basti
Because of the then new snow biomes and the destruction of its original destination, the Acsidol Route had been drastically shortened. With Rutopia having become a warp, getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r planned a route through the eternal ice.

Ocean City
Santana (ship)
Jellycake
Junction with 14mRh4X0r route
Rutopia

Aeginus Route (Lime Green/White)

Visit the picturesque town of Autumnwood and check on the progress of the construction of UnderWater while you're at it.

Glenfiddich
UnderWater
Autumnwood


Enjoku Route (Purple/White)

Connects the ancient city of HillValley with Bastiansdorf in the far west.

HillValley (junction with Great Circle)
Astro Nova
Noelle (junction)
Rasuka
Pacifica
Valley of Arches
↔ Junction Holiday Resort
↔ Junction getplayerhead.sh?thesprazzler&16.png thesprazzler's Island
Bastiansdorf

Branches


New Venice Route (Light Blue/White)

Journey to the beautiful town of New Venice from the Central Nexus, passing Diamondmall and Artville, with a very quick branch to Greenhaven Village.

New Venice
Diamondmall
Artville
Central Nexus

Branches



FlyingJellyfish Route (Magenta/White)

The ultimate adventure: cross the vast Freedonian ocean in your tiny boat, explore a mysterious temple on a jungle island, discover underwater caves and ravines, admire large-scale artwork at StatuePark, attend a lecture at Avalon University, navigate treacherous swamps and winding rivers, and when you're done, have a cool drink at the NewHaven Ocean Bar.

Novum Culta
Junction Banhammer Island
Mycelia
Kangaroo Islands
Monkokoro
Rose Island
Junction StatuePark
getplayerhead.sh?Waterboy0048&16.png Waterboy0048's Pigchinko
Avalon
Forsaken Island Village
Junction Forsaken Island Temple
Xandronia Oil Co.
Pinktopia
NewHaven

Branches


Sprazz Route (Black/White)

Travel to Melouthous from the Enjoku Route - with branches to Game City and MountJackal.

Enjoku Route
Epicville
Melouthous

Branches


14mRh4X0r Route (Blue/White)

Travel the mountainous route between the Acsidol and Sprazz routes and visit the scenic Birchwood

Junction with Acsidol route
Nexus Hub North-East (Red) 1
Diamond Hill, Cherath and Eiremall
Junction with Birchwood branch
Shypixel's Gorges
Game City
Junction with Sprazz route

Branches


Mushiana boat route at Flower Farm
Buoys being stored at Sporangium
getplayerhead.sh?Lord__Reginald&16.png Lord__Reginald's lighthouse

Mushiana Route (Pink/White)

Connecting from Novum Culta and the FlyingJellyfish Route to the south expansion of the map, all the way to Acacia Roads. Made by getplayerhead.sh?Anna_28&16.png Anna_28, getplayerhead.sh?MusheyRoom&16.png MusheyRoom and getplayerhead.sh?MIAGT&16.png MIAGT.

The Mushiana Route will also be extended to go around the map and reconnect with the FlyingJellyfish Route to create a giant circle. For more information see the Mushiana route plan.

Novum Culta
Diplomat Highway
Darkshadow Village
Sumer
Junction RED
Jackal-Corp HQ
Pie Island
Cascade Hotel
Shaver Island
Sandy Bottom
Ironguard
Pogo Island
Junction Pink Forest
Frostagon
WizardHome
Flower Farm
Foray
Explorer's Island
Megalon
Mount Nyan
Tal Rasha's Tomb
Fourth Bay
Sporangium
Acacia Glade
Ponn Village
Southern Outpost
Junction Sunrise Hotel
Sunrise Hotel
AzurbanAcacia Road InternationalInn of the Modding
Acacia Roads
Vizima
Highest Natural Block
Temple of the Gods
Waterboy0048 Mining Co. Mesa Division
Junction GodWall Branch
Junction Janlyn Arena
Ivy Estates

Branches


Future

Planned, accessible

These places are already accessible from the network, but the way is unmarked:

Planned, inaccessible

These places could be made accessible with reasonable effort:


How to mark a Boat Route

Plan

  • Thorough planning can save you a lot of work. Placing a few wool blocks seems like an easy task, but it's actually quite a difficult and slow process once you get to deep water.
  • After choosing start and end point, find a route that does not require many canals or even tunnels to be dug on the map.
  • Connect to the existing network if possible.
  • Avoid snow biomes if possible. Note that some frozen areas are no longer snow biomes because of Minecraft updates, and will not freeze again once you've cleared a canal through the ice. Rei's minimap mod can help a lot here.
  • The more settlements or points of interest you can connect, the better.
  • Choose a colour combination that is not in use. If it's just a short branch off a main route, use just one colour. Most branches are marked in white.
  • Find a name for the route. Traditionally, they are named after well-known players who have some connection to it, but you can choose any name you like.
  • Document your progress on this wiki page from the planning phase on in order to avoid situations where two players use the same colour combination or build parallel routes.

Buoys

  • A buoy consists of two wool blocks placed vertically with a torch on top, the lower block at water level.
  • If there is an obstacle on one or more sides so that it's dangerous to pass the buoy there, attach redstone torches to the impassable sides of the buoy.
  • Buoys should be spaced so that the neighbouring ones can be seen on normal view distance. Do not place more than necessary to guide players.
  • All buoys should be placed on the same side of the waterway. If you have to place one on the opposite side to mark an obstacle,

invert the colour combination, e.g instead of orange-white on the left side place white-orange on the right side of the way.

  • To place a buoy in deep water, there are two methods:
    1. Build a dirt tower from the seabed up to 1 block below the surface. Place the buoy on top and remove the tower with a diamond shovel starting at the top. A helm with the respiration and/or aqua affinity enchantments helps a great deal.
    2. Place a lily pad on the water, place one wool block under it, which will make the lily pad pop off. Place the second block and torch on top of the first wool block.

Canals/Tunnels

  • Look at the map to see if there is a better way. Building a Canal or even a tunnel is much more work than placing buoys and will slow you down considerably.
  • When digging canals or tunnels, try to alter the landscape as little as possible.
  • Canals should be 5 to 6 blocks wide to allow two boats to pass each other. Very short canals may be narrower, but must be at least 3 blocks wide.
  • Tunnels need the same width as canals, and a height of three blocks above water level to allow players to leave the boat without taking damage.
  • Light up canals and tunnels with torches on both sides, at least every 5 blocks.

Dealing with Snow Biomes

  • Go around if you can; it's incredibly tedious to break all the ice unless you're an Aether donor and can use /heatwave, and a lot of work to keep the water from freezing.
  • Build a roof, leaving at least three blocks of air above water level. Use glass if possible to make it less intrusive.
  • If there is open water on both sides of the canal, you can place two rows of blocks (snow is customary, because it fits the environment) above the ice parallel to each other, from one end of the frozen area to the other, leaving a space 5 blocks wide between them. Remove the ice between and under the blocks. The water will not freeze again, because it can only freeze next to a solid block.
  • Simply lighting it up will not work! High intensity light does melt ice, but does not keep it from forming as it used to in earlier Minecraft versions, so you'd have a canal with patches of ice forming and melting constantly - highly dangerous.

Equipment

When marking a boat route, you will need:

  • A generous supply of wool of your chosen colours
  • Many torches
  • Redstone torches - amount depending on the route
  • Dirt to noob tower to the water surface
  • Lily Pads to facilitate placing buoys in deep water
  • Logs - compact storage for wood to make workbenches, boats, signs, whatever you may need
  • Diamond shovel to clear underwater scaffolding and dig canals. Efficiency enchantment helps.
  • Pickaxe for building tunnels, rarely for canals
  • Shears to quickly remove misplaced wool blocks
  • One bucket to fill your canals with water.
  • Weapons and armour to deal with mobs. Try to get a helm with the respiration and/or aqua affinity enchantments. Remember that Knockback on swords is bad when fighting skeletons in the water!


History

  • Beginning of August 2011: getplayerhead.sh?nosefish&16.png nosefish marks the route from HellFireForge to Samess Cove with white buoys.
  • End of August 2011: getplayerhead.sh?stromhurst&16.png stromhurst approaches him with the request to connect Ocean City and the Temple Of Supreme Fishiness, which nosefish accepts. To match the colours of Ocean City, nosefish chooses green and white as the colours of the buoys. He later decides to try to extend the route all the way to Glenfiddich, which works out surprisingly well. HellFireForge and Samess Cove become branches. The idea of a larger network of routes forms.
  • 1 September 2011: Orange and white route completed. After staring at the map for an unhealthy amount of time, getplayerhead.sh?nosefish&16.png nosefish sets himself the task to make the green and white route into a full circle.
  • 7 September 2011: Great Circle Route completed. Read and see what nosefish did next.
  • 12 September 2011: getplayerhead.sh?shypixel&16.png shypixel has built an awesome glowstone canal through the ice surrounding the harbour of Lava Town and asks getplayerhead.sh?nosefish&16.png nosefish to connect it to the network.
  • 14 September 2011: SlowRiot Route and Shypixel Route completed.
  • 21 September 2011: Acsidol Route and Hippywood branch completed.
  • January 2012: Ice is forming on some sections of the Boat Routes after changes to the biome code in a recent Minecraft update.
  • 31 January 2012: The Great Circle is once again navigable. The Acsidol Route was shortened to end at the Santana because of ice.
  • 1 February 2012: Aeginus Route completed, following a request by getplayerhead.sh?Aeginus&16.png Aeginus to connect his town Autumnwood to the network.
  • 15 February 2012: Started extending the Lothendal Route towards Mycelia. Completed on 16 Feb. 2012.
  • 8 March 2012: Lothendal route changed near Emucraft to avoid yet another pesky snow biome.
  • March 2012: Another Minecraft update, more new snow biomes blocking several long sections of the Great Circle and SlowRiot routes.
  • 19 June 2012: All blockages have been fixed. The waters of Freedonia are once again safe.
  • 7 January 2013: Enjoku Route and two branches completed.
  • 29 January 2013: getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r conceives the idea of a boat route connecting New Venice to the Central Nexus.
  • 4 February 2013: getplayerhead.sh?crystalriver&16.png crystalriver approves, and she, getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r and getplayerhead.sh?thesprazzler&16.png thesprazzler set to work starting from New Venice, marking the route with light blue/white buoys.
  • 8 February 2013: The Light Blue/White boat route is finished after getplayerhead.sh?thesprazzler&16.png thesprazzler marked the last part of the route.
  • 6 March 2013: getplayerhead.sh?nosefish&16.png nosefish completes marking the FlyingJellyfish Route.
  • 28 March 2013: getplayerhead.sh?thesprazzler&16.png thesprazzler completes marking the Sprazz Route.
  • 26 March 2015: After clearing out a lot of space for a new route and an extension of the Acsidol route, getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r commissions getplayerhead.sh?Haromis&16.png Haromis to mark these. The new route is to be marked with blue/white buoys.
  • 28 March 2015: getplayerhead.sh?Haromis&16.png Haromis finishes marking both routes and named the blue route the 14mRh4X0r route.
  • 21 November 2015: getplayerhead.sh?Anna_28&16.png Anna_28 and getplayerhead.sh?MusheyRoom&16.png MusheyRoom start on the Mushiana Route.
  • 9 January 2016: The Mushiana route is connected to the Flyingjellyfish Route and Novum Culta.
  • 29 March 2016: getplayerhead.sh?Haromis&16.png Haromis adds Noelle to the Enjoku route at getplayerhead.sh?JZTech101&16.png JZTech101's request.

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