The pier at Temple Of Supreme Fishiness
|Please contribute the coordinates of this building.|
nosefish loves to explore by boat. After countless hours of sailing he realized that he could make a large part of the map accessible from his Temple Of Supreme Fishiness by digging just a few short canals to connect major bodies of water. He has since marked several interesting routes with buoys and plans to expand the network over time.
In order to be able to successfully navigate these routes, your render distance should be set to at least Normal.
Dear builders, when building roads or rails across water, make sure to leave spaces at least 3 blocks wide and 2 blocks high to allow boats to pass.
Blocking the boat routes or meddling with the buoys is grief. Should you find any kind of damage on your travels, please tell a mod or admin about it.
- A bookmarklet that provides a boat route overlay for the live map can be found at Boat Routes/gmap/code
Great Circle Route (Green/White)
Why would you warp to the sights of central Freedonia when you can go all the way round by boat? See all these exciting places from a new point of view:
- — Ocean City
- ↔ Junction Temple Of Supreme Fishiness
- ↔ Junction Sigma Castle
- ↔ Junction with Samoroth route
- ↔ Nazca
- ↔ Junction Dam
- ↔ Junction Giant Cookie
- ↔ TwinTowers
- ↔ Junction with Lothendal Route
- ↔ RigCity
- ↔ Glenfiddich
- ↔ Tayrons BioDomes
- ↔ Obsidian Palace
- ↔ Project Angel
- ↔ Central Nexus
- ↔ Casa de Austria
- ↔ HillValley / Epicaria
- — Ocean City
All branches of the Great Circle are marked with white buoys.
- Junction Temple of Supreme Fishiness ↔ Temple of the Heavenly Liquorice ↔ Temple Of Supreme Fishiness
- Junction Sigma Castle ↔ Sigma Castle
- Samoroth route: Junction with Great Circle ↔ Samess Cove ↔ Giant Cake
- Nazca ↔ Aryina City ↔ HellFireForge
- Junction Dam ↔ Dam ↔ Batugus
- Junction Giant Cookie ↔ Giant Cookie
Lothendal Route (Orange/White)
Explore the wild lands of Freedonia's east and relish the sights of ancient Port Dhal, or attend a game of Pigchinko at Lava Town. If you are feeling adventurous, go all the way to Mycelia in the eastern ocean.
- → Junction with Great Circle
- ↔ Emucraft (unmarked branch; why would you want to go there anyway?)
- ↔ Junction with Shypixel route
- ↔ GodlyCheeze's Asian Temple
- ↔ Port Dhal
- ↔ Lothendal Wood & Stone Company
- ↔ Al Wahat
- ↔ Edge of the World Pier
- ← Mycelia
SlowRiot Route (Red/White)
Acsidol Route (Yellow/White)
"hey the water at your beach house is turning to ice" - bubba_basti
Because of the then new snow biomes and the destruction of its original destination, the Acsidol Route had been drastically shortened. With Rutopia having become a warp, 14mRh4X0r planned a route through the eternal ice.
Aeginus Route (Lime Green/White)
Enjoku Route (Purple/White)
- → HillValley (junction with Great Circle)
- ↔ Astro Nova
- ↔ Noelle (junction)
- ↔ Rasuka
- ↔ Pacifica
- ↔ Valley of Arches
- ↔ Junction Holiday Resort
- ↔ Junction thesprazzler's Island
- ← Bastiansdorf
New Venice Route (Light Blue/White)
FlyingJellyfish Route (Magenta/White)
The ultimate adventure: cross the vast Freedonian ocean in your tiny boat, explore a mysterious temple on a jungle island, discover underwater caves and ravines, admire large-scale artwork at StatuePark, attend a lecture at Avalon University, navigate treacherous swamps and winding rivers, and when you're done, have a cool drink at the NewHaven Ocean Bar.
- → Novum Culta
- ↔ Junction Banhammer Island
- ↔ Mycelia
- ↔ Kangaroo Islands
- ↔ Monkokoro
- ↔ Rose Island
- ↔ Junction StatuePark
- ↔ Waterboy0048's Pigchinko
- ↔ Avalon
- ↔ Forsaken Island Village
- ↔ Junction Forsaken Island Temple
- ↔ Xandronia Oil Co.
- ↔ Pinktopia
- ← NewHaven
Sprazz Route (Black/White)
14mRh4X0r Route (Blue/White)
Travel the mountainous route between the Acsidol and Sprazz routes and visit the scenic Birchwood
- → Junction with Acsidol route
- ↔ Nexus Hub North-East (Red) 1
- ↔ Diamond Hill, Cherath and Eiremall
- ↔ Junction with Birchwood branch
- ↔ Shypixel's Gorges
- ↔ Game City
- ← Junction with Sprazz route
Mushiana Route (Pink/White)
The Mushiana Route will also be extended to go around the map and reconnect with the FlyingJellyfish Route to create a giant circle. For more information see the Mushiana route plan.
- → Novum Culta
- ↔ Diplomat Highway
- ↔ Darkshadow Village
- ↔ Sumer
- ↔ Junction RED
- ↔ Jackal-Corp HQ
- ↔ Pie Island
- ↔ Cascade Hotel
- ↔ Shaver Island
- ↔ Sandy Bottom
- ↔ Ironguard
- ↔ Pogo Island
- ↔ Junction Pink Forest
- ↔ Frostagon
- ↔ WizardHome
- ← Flower Farm
- ← Foray
- ↔ Explorer's Island
- ↔ Megalon
- ↔ Mount Nyan
- ↔ Tal Rasha's Tomb
- ↔ Fourth Bay
- ↔ Sporangium
- ↔ Acacia Glade
- ↔ Ponn Village
- ↔ Southern Outpost
- ↔ Junction Sunrise Hotel
- ↔ Sunrise Hotel
- ↔ Azurban ↔ Acacia Road International ← Inn of the Modding
- ↔ Acacia Roads
- ← Vizima
- ↔ Highest Natural Block
- ↔ Temple of the Gods
- ↔ Waterboy0048 Mining Co. Mesa Division
- ↔ Junction GodWall Branch
- ↔ Junction Janlyn Arena
- ← Ivy Estates
- Flyingjellyfish Route (Magenta/White): Novum Culta ↔ New Haven
- American branch: Diplomat Highway ← Little America
- R.E.D. branch: Junction RED ↔ Excalibur_NUMNUM's Grinder V3 ↔ R.E.D. island ← De's Town of Explaininess
- Syrus branch: Ironguard ↔ Amontein ↔ Treetopia ← Gran Syre
- Pink Forest branch: Junction Pink Forest ↔ Anna's Forest ↔ gricer and friend's place ↔ Brocean ↔ New Dublin ↔ New England ← Freedonia Witch Farm
- Sugar branch: Junction Sunrise Hotel ← MineWood
- GodWall branch: Junction GodWall Branch ← GodWall
- Janlyn branch: Junction Janlyn Arena ↔ Desert NPC Village ← Janlyn Arena
- Jibbly branch: Ivy Estates ↔ Jibtopia ← The Rings
These places are already accessible from the network, but the way is unmarked:
- Lily Pagoda (from Great Circle near Casa de Austria)
- Isle of Muu (from Lothendal Route, head south from Port Dhal)
These places could be made accessible with reasonable effort:
How to mark a Boat Route
- Thorough planning can save you a lot of work. Placing a few wool blocks seems like an easy task, but it's actually quite a difficult and slow process once you get to deep water.
- After choosing start and end point, find a route that does not require many canals or even tunnels to be dug on the map.
- Connect to the existing network if possible.
- Avoid snow biomes if possible. Note that some frozen areas are no longer snow biomes because of Minecraft updates, and will not freeze again once you've cleared a canal through the ice. Rei's minimap mod can help a lot here.
- The more settlements or points of interest you can connect, the better.
- Choose a colour combination that is not in use. If it's just a short branch off a main route, use just one colour. Most branches are marked in white.
- Find a name for the route. Traditionally, they are named after well-known players who have some connection to it, but you can choose any name you like.
- Document your progress on this wiki page from the planning phase on in order to avoid situations where two players use the same colour combination or build parallel routes.
- A buoy consists of two wool blocks placed vertically with a torch on top, the lower block at water level.
- If there is an obstacle on one or more sides so that it's dangerous to pass the buoy there, attach redstone torches to the impassable sides of the buoy.
- Buoys should be spaced so that the neighbouring ones can be seen on normal view distance. Do not place more than necessary to guide players.
- All buoys should be placed on the same side of the waterway. If you have to place one on the opposite side to mark an obstacle,
invert the colour combination, e.g instead of orange-white on the left side place white-orange on the right side of the way.
- To place a buoy in deep water, there are two methods:
- Build a dirt tower from the seabed up to 1 block below the surface. Place the buoy on top and remove the tower with a diamond shovel starting at the top. A helm with the respiration and/or aqua affinity enchantments helps a great deal.
- Place a lily pad on the water, place one wool block under it, which will make the lily pad pop off. Place the second block and torch on top of the first wool block.
- Look at the map to see if there is a better way. Building a Canal or even a tunnel is much more work than placing buoys and will slow you down considerably.
- When digging canals or tunnels, try to alter the landscape as little as possible.
- Canals should be 5 to 6 blocks wide to allow two boats to pass each other. Very short canals may be narrower, but must be at least 3 blocks wide.
- Tunnels need the same width as canals, and a height of three blocks above water level to allow players to leave the boat without taking damage.
- Light up canals and tunnels with torches on both sides, at least every 5 blocks.
Dealing with Snow Biomes
- Go around if you can; it's incredibly tedious to break all the ice unless you're an Aether donor and can use /heatwave, and a lot of work to keep the water from freezing.
- Build a roof, leaving at least three blocks of air above water level. Use glass if possible to make it less intrusive.
- If there is open water on both sides of the canal, you can place two rows of blocks (snow is customary, because it fits the environment) above the ice parallel to each other, from one end of the frozen area to the other, leaving a space 5 blocks wide between them. Remove the ice between and under the blocks. The water will not freeze again, because it can only freeze next to a solid block.
- Simply lighting it up will not work! High intensity light does melt ice, but does not keep it from forming as it used to in earlier Minecraft versions, so you'd have a canal with patches of ice forming and melting constantly - highly dangerous.
When marking a boat route, you will need:
- A generous supply of wool of your chosen colours
- Many torches
- Redstone torches - amount depending on the route
- Dirt to noob tower to the water surface
- Lily Pads to facilitate placing buoys in deep water
- Logs - compact storage for wood to make workbenches, boats, signs, whatever you may need
- Diamond shovel to clear underwater scaffolding and dig canals. Efficiency enchantment helps.
- Pickaxe for building tunnels, rarely for canals
- Shears to quickly remove misplaced wool blocks
- One bucket to fill your canals with water.
- Weapons and armour to deal with mobs. Try to get a helm with the respiration and/or aqua affinity enchantments. Remember that Knockback on swords is bad when fighting skeletons in the water!
- Beginning of August 2011: nosefish marks the route from HellFireForge to Samess Cove with white buoys.
- End of August 2011: stromhurst approaches him with the request to connect Ocean City and the Temple Of Supreme Fishiness, which nosefish accepts. To match the colours of Ocean City, nosefish chooses green and white as the colours of the buoys. He later decides to try to extend the route all the way to Glenfiddich, which works out surprisingly well. HellFireForge and Samess Cove become branches. The idea of a larger network of routes forms.
- 1 September 2011: Orange and white route completed. After staring at the map for an unhealthy amount of time, nosefish sets himself the task to make the green and white route into a full circle.
- 7 September 2011: Great Circle Route completed. Read and see what nosefish did next.
- 12 September 2011: shypixel has built an awesome glowstone canal through the ice surrounding the harbour of Lava Town and asks nosefish to connect it to the network.
- 14 September 2011: SlowRiot Route and Shypixel Route completed.
- 21 September 2011: Acsidol Route and Hippywood branch completed.
- January 2012: Ice is forming on some sections of the Boat Routes after changes to the biome code in a recent Minecraft update.
- 31 January 2012: The Great Circle is once again navigable. The Acsidol Route was shortened to end at the Santana because of ice.
- 1 February 2012: Aeginus Route completed, following a request by Aeginus to connect his town Autumnwood to the network.
- 15 February 2012: Started extending the Lothendal Route towards Mycelia. Completed on 16 Feb. 2012.
- 8 March 2012: Lothendal route changed near Emucraft to avoid yet another pesky snow biome.
- March 2012: Another Minecraft update, more new snow biomes blocking several long sections of the Great Circle and SlowRiot routes.
- 19 June 2012: All blockages have been fixed. The waters of Freedonia are once again safe.
- 7 January 2013: Enjoku Route and two branches completed.
- 29 January 2013: 14mRh4X0r conceives the idea of a boat route connecting New Venice to the Central Nexus.
- 4 February 2013: crystalriver approves, and she, 14mRh4X0r and thesprazzler set to work starting from New Venice, marking the route with light blue/white buoys.
- 8 February 2013: The Light Blue/White boat route is finished after thesprazzler marked the last part of the route.
- 6 March 2013: nosefish completes marking the FlyingJellyfish Route.
- 28 March 2013: thesprazzler completes marking the Sprazz Route.
- 26 March 2015: After clearing out a lot of space for a new route and an extension of the Acsidol route, 14mRh4X0r commissions Haromis to mark these. The new route is to be marked with blue/white buoys.
- 28 March 2015: Haromis finishes marking both routes and named the blue route the 14mRh4X0r route.
- 21 November 2015: Anna_28 and MusheyRoom start on the Mushiana Route.
- 9 January 2016: The Mushiana route is connected to the Flyingjellyfish Route and Novum Culta.
- 29 March 2016: Haromis adds Noelle to the Enjoku route at JZTech101's request.