Boat Routes

From MinecraftOnline
(Redirected from SlowRiot Route)
Jump to navigation Jump to search
green_infrastructure.png Boat Routes

The pier at Temple Of Supreme Fishiness

About
Owner Various
Contributors getplayerhead.sh?nosefish&16.png nosefish

Glen Team

getplayerhead.sh?shypixel&16.png shypixel

getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r

getplayerhead.sh?thesprazzzler&16.png thesprazzzler

getplayerhead.sh?Anna_28&16.png Anna_28

Category Infrastructure
Public? Yes
Started August 2011
Location
Coordinates X=N/A
Y=N/A
Z=N/A
Dimension Overworld
Map Link

getplayerhead.sh?nosefish&16.png nosefish loves to explore by boat. After countless hours of sailing, he realized that he could make a large part of the map accessible from his Temple Of Supreme Fishiness by digging just a few short canals to connect major bodies of water. Players have since marked several interesting routes with buoys and plans to expand the network over time.

After finishing the Great Circle and Lothendal routes, as well as some branches, getplayerhead.sh?nosefish&16.png nosefish undertook an epic voyage to navigate their whole extent. Read his account of the journey here.

Completed Routes


Boat route map as of 2013. See the latest route with the Boat Routes overlay on the map.
Great Circle boat route
Junction Giant Cookie
Narrow passage
Arriving at Ocean City

Great Circle Route (Green/White)

Why would you warp to the sights of central Freedonia when you can go all the way round by boat? See all these exciting places from a new point of view:

— Ocean City
↔ Junction to Temples Branch
↔ Junction to Sigma Castle
↔ Junction with Samoroth Branch
↔ Nazca
↔ Junction with Waterfall Branch
↔ Junction to Giant Cookie
↔ TwinTowers
↔ Junction with Lothendral Route
↔ RigCity
↔ Glenfiddich
↔ Tayrons BioDomes
↔ Obsidian Palace
↔ Project Angel
↔ Central Nexus
↔ Casa de Austria
↔ Junction to south Benjamese Empire
↔ HillValley & Epicaria
— Ocean City
Branches

All branches of the Great Circle are marked with white buoys.



Pier at Mycelia

Lothendal Route (Orange/White)

Explore the wild lands of Freedonia's east and relish the sights of ancient Port Dhal, or attend a game of Pigchinko at Lava Town. If you are feeling adventurous, go all the way to Mycelia in the eastern ocean.

→ Junction with Great Circle Route
↔ Linsa Canal
↔ Emucraft (unmarked branch; why would you want to go there anyway?)
↔ Junction with Shypixel Route
↔ GodlyCheeze's Asian Temple
↔ Port Dhal
↔ Lothendal Wood & Stone Company
↔ Al Wahat
↔ Edge of the World Pier
← Mycelia
Branches
Shypixel route


SlowRiot Route (Red/White)

Go from Spawn to the Central Nexus by boat! You could, of course, just go through the South-East Nexus, but where's the fun in that? In a boat, you will pass lots of interesting places along the way:

→ Spawn pier
↔ PirateShip
↔ Cheese's Show Room
↔ Oppressia
← Central Nexus

Acsidol Route (Yellow/White)

"hey the water at your beach house is turning to ice" - getplayerhead.sh?bubba_basti&16.png bubba_basti
Because of the then-new snow biomes and the destruction of its original destination, the Acsidol Route had been drastically shortened. With Rutopia having become a warp, getplayerhead.sh?14mRh4X0r&16.png 14mRh4X0r planned a route through the eternal ice.

→ Ocean City
↔ Santana (ship)
↔ Jellycake
↔ Junction with 14mRh4X0r Route
← Rutopia

Aeginus Route (Lime Green/White)

Visit the picturesque town of Autumnwood and check on the progress of the construction of UnderWater while you're at it.

→ Glenfiddich
↔ Oakland
↔ UnderWater
← Autumnwood

Enjoku Route (Purple/White)

Connects the ancient city of HillValley with Bastiansdorf in the far west.

→ HillValley (junction with Great Circle)
↔ Iceh (Icytown district)
↔ Georgetown
↔ Astro Nova
↔ Junction to north BenEm
↔ Noelle (junction)
↔ Rasuka
↔ Junction to Deckland
↔ Pacifica
↔ Valley of Arches
↔ Junction Holiday Resort
↔ Junction getplayerhead.sh?thesprazzzler&16.png thesprazzzler's Island
← Bastiansdorf (Junction with Mushiana Route)
Branches

New Venice Route (Light Blue/White)

Journey to the beautiful town of New Venice from the Central Nexus, passing Diamondmall and Artville, with a very quick branch to Greenhaven Village.

→ New Venice (junction with Snow Golem Route)
↔ Diamondmall
↔ Diamond_City
↔ Barendrecht
↔ ArtVille
← Central Nexus
Branches

FlyingJellyfish Route (Magenta/White)

The ultimate adventure: cross the vast Freedonian ocean in your tiny boat, explore a mysterious temple on a jungle island, discover underwater caves and ravines, admire large-scale artwork at StatuePark, attend a lecture at Avalon University, navigate treacherous swamps and winding rivers, and when you're done, have a cool drink at the NewHaven Ocean Bar.

With the completion of the Mushiana Route, it and this route created a complete loop around the old greater Freedonia terrain.

↔ Novum Culta (connection from Mushiana Route)
↔ Mycelia (junction with Lothendral Route and Mosaic Route Eastern Extension)
↔ Kangaroo Islands
↔ Monkokoro (intersection with Shack Route)
↔ Rose Island
↔ Waterchinko
↔ Avalon
↔ Forsaken Island Village
↔ Xandronia Oil Co. @ 1955 64 -9978
↔ Pinktopia @ 1650 -10030[dubious]
↔ Cloud City
↔ NewHaven (connection to Mushiana Route)
Branches

Sprazz Route (Black/White)

Travel to Melouthous from the Enjoku Route - with branches to Game City and MountJackal.

→ Enjoku Route
↔ Epicville
← Melouthous
Branches

14mRh4X0r Route (Blue/White)

Travel the mountainous route between the Acsidol and Sprazz routes and visit the scenic Birchwood

→ Junction with Ascidol Route
↔ Nexus Hub North-East (Red) 1
↔ Diamond Hill, Cherath & Eiremall
↔ Junction with Birchwood branch
↔ Shypixel's Gorges
↔ Junction with French-Speaking City (Red/Brown)
↔ Game City
← Junction with Sprazz Route
Branches

Mushiana boat route at Flower Farm
Buoys being stored at Sporangium
getplayerhead.sh?Lord__Reginald&16.png Lord__Reginald's lighthouse

Mushiana Route (Pink/White)

Also known as the Anna Route

Connecting from Novum Culta and the FlyingJellyfish Route to the southern and western sections of the map, all the way to New Haven and the FlyingJellyfish Route again.

Construction beginning from Mount Nyan, made by getplayerhead.sh?Anna_28&16.png Anna_28 with help from getplayerhead.sh?MusheyRoom&16.png MusheyRoom, getplayerhead.sh?MIAGT&16.png MIAGT and others.

The Mushiana Route goes around the map creating a giant circle with the FlyingJellyfish Route.

↔ Novum Culta
↔ Diplomat Highway
↔ The Library of Babel
← Baker's Edge
↔ Darkshadow Village
↔ Sumer
↔ RED Branch
↔ Jackal-Corp HQ
↔ Pie Island
↔ Cascade Hotel
↔ Sandy Bottom Nexus Temple
↔ Shaver Island
↔ Sandy Bottom
↔ Ironguard
↔ Pogo Island
↔ nikta's private island
↔ Automata
↔ Pink Forest Branch
↔ Twin torches
↔ Flag of Switzerland
↔ Frostagon
↔ WizardHome
← Flower Farm
← Foray
↔ Explorer's Island
↔ Megalon
↔ Mount Nyan
↔ Tal Rasha's Tomb
↔ Fourth Bay
↔ Sporangium
↔ Acacia South jungle temple
↔ Acacia Glade
↔ Ponn Village
↔ Southern Outpost
↔ getplayerhead.sh?cibrage&16.png cibrage's village
↔ New Eden Branch
↔ Czech it out!
↔ Sugar Branch
↔ RobbiePitt's Pyramid
↔ Acacia Rivers Branches
↔ Acacia Roads
← Vizima
← Highest Natural Block
↔ getplayerhead.sh?Draco297&16.png Draco297's place
↔ Port Lochrainn
↔ Temple of the Gods
↔ Waterboy0048 Mining Co. Mesa Division
↔ GodWall Branch
↔ The McDonald's
↔ getplayerhead.sh?superfajter&16.png superfajter's place
↔ Cammo11 & Supervoge11's Isle
↔ Janlyn Branch
↔ Ivy Estates
↔ Fakestaff HQ
↔ DankOceanBridge
↔ Treetown
↔ Alkoisland
↔ Winter Branch
↔ Snappy&s 3D Pokémon Statues (Zekrom)
↔ Spring City
↔ Lavender Isle
↔ Monumental Tower
↔ Maywell village
↔ Weaselburg
↔ Nyfitsa's Island
↔ CoffeeTowne
↔ Bastiansdorf
↔ getplayerhead.sh?thesprazzzler&16.png thesprazzzler's fishing shack
↔ Saikyo
↔ Mushiana Harbour at Project MOON
↔ Agarsted, formerly Aeston South Outer Islands
↔ Bastillia Isle
↔ Gamelous Isles
↔ Cobble Port and Aeston Harbor of Refuge at Aeston Isle
↔ Tedster Island
↔ Junction with Trent Route
↔ New Snak City
↔ Phoenix Isles Stadium
↔ Phoenix Isles
↔ DavyBhoy and alextheplamf's area
↔ New Haven
Branches

Newport Route (Cyan/Light blue/White)

This boat route was built immediately after the 2020 map expansion and to have Newport as its main destination. The route runs through many canals, and is in the southwest area of the map. Made by getplayerhead.sh?Martin19_12&16.png Martin19_12 and getplayerhead.sh?snakyman&16.png snakyman.

→ NewCity17
↔ VanishTown
↔ New Verico
↔ Newport (main destination)
↔ Project Eros
↔ Bumble Bee Intersection
↔ Bunker City
↔ The Nest
↔ Carder Bee Intersection
↔ Mining Bee Intersection
↔ Mason Bee Intersection
↔ New Poitiers
← New Eden / Mushiania Route

This route also runs parallel with the new 'Intermaria' Route for some distance.

Route modification permissions

If you need to change a section of this route for whatever reason, you can do it, as long as you provide a new connection with a minimum width of six blocks. You also have to add buoys to the new part to prevent confusion.

Branches

The Bee branches are made by getplayerhead.sh?ChivalricCode&16.png ChivalricCode.


Amethyst Route (Magenta/Pink)

A boat route through the central southwest area of the map. Made by getplayerhead.sh?ChivalricCode&16.png ChivalricCode.

→ Nexus Hub South-West (Light-Blue) 2
← Emberrest

Snow Golem Route (Snow/Jack o'Lantern)

Zigzagging through the southwestern corner of old Beta terrain, this boat route goes from New Venice to Winterthorn, thus serving as a connection between the New Venice and Mushiana routes. The buoys aren't made of wool, but rather two snow blocks topped with a jack o'lantern, hence the name Snow Golem Route. Made by getplayerhead.sh?Daltalf&16.png Daltalf with the help of getplayerhead.sh?Txkeykeeper&16.png Txkeykeeper and getplayerhead.sh?RainBd&16.png RainBd.

→ New Venice (junction with New Venice Route)
↔ Dye in a Fire Arena
↔ Yet Another Tower
↔ Mons Albus
↔ Eevee's Playground
← Winterthorn (junction with Winter branch of Mushiana Route and Quarantum Route)
Branches

Emerald Route (Emerald Block/White)

Travel from Dragon River Peak City to the Emerald Mall, enjoying the high-quality destinations along the way! This route will hopefully be a helpful addition to the infrastructure in the most Southern region and form a useful connection to allow others to go further in the future. Built by getplayerhead.sh?Ren&16.png Ren in late 2021, with help from getplayerhead.sh?Erttum&16.png Erttum and getplayerhead.sh?Anna_28&16.png Anna_28 in planning. Click here to get a map view of the junction at Dragon River Peak City.

→ Dragon River Peak City (junction with Syrus branch of the Mushiana route)
↔ Garidan
↔ Arch-Warwick
↔ Isle of Fallhaven
← Emerald Mall

Swedish Route (Blue/Yellow)

Explore the sparsely populated northwestern part of the 1.12.2 expansion. Maybe stop and attend a race at the Mendington Ice Circuit.

→ New Snak City (and Mushiana Route)
↔ Hedge Maze
↔ Colllumns
↔ Isle of Snak
↔ Snakyman Holding A Giant Salami / Snaketown (junction with Maid Route and Forrrest Loop)
↔ Tenochtitlan
↔ New Sweden
↔ Mendington
← North-west outpost (and Maid Route - Snow Branch)
Map of the Swedish and the Maid Route
Branches

Maid Route (Light Green/Green)

Travel in the North Western 1.12.2 expansion area with this line. Starting at the same point as the Swedish Route (near the Snakyman Holding A Giant Salami Statue), Built by getplayerhead.sh?Maidy_Yuki&16.png Maidy_Yuki on June 30th 2022, and a new extension opened on August 4th 2022 connects the Swedish Route to the Mushiana Route.

→ Snaketown (Snakyman Holding A Giant Salami Statue)
↔ Isle of Snak (New Forrrest)
↔ Trexlergrad
↔ getplayerhead.sh?Cuecue2027&16.png Cuecue2027's Town
↔ Junction with Snow Branch
↔ Misashima Station (Junction inside the Tsukiyama Channels System)
↔ Tsukiyama
↔ Poggington
↔ Intersection for Zvarri Branch
↔ Mihastopol
↔ Junction to Nexus Borderlands NW2 and Gold Mall
↔ Atlantis Mk.II
↔ Bird City Area
↔ getplayerhead.sh?Stickysocks2006&16.png Stickysocks2006's base
↔ Skylands
↔ unknown archipelago
↔ Ruth Island
↔ Tedster Island
← Junction with Mushiana Route
Branches

Panthera Route (Yellow/Brown)

A boat route in the Northern area of the map. Buoys placed by getplayerhead.sh?ChivalricCode&16.png ChivalricCode and getplayerhead.sh?SadieSadie&16.png SadieSadie.

→ North Of Nowhere (junction with FlyingJellyfish Route Boaty McBoat Branch and Mosaic Route)
↔ Point_Nemo_V2
↔ Nexus Borderland Hub North (Pink) 2
↔ Diamond_Town
← Hastings
Branches
The Redundant Boat Route Project

Yugboat Route (Black/Red)

As far south as you can travel,
tracking along the near edge of the inhabitable world,
traversing deserts and the most inhospitable forests.
Buoys placed by getplayerhead.sh?YugRekooh&16.png YugRekooh and getplayerhead.sh?makjus&16.png makjus.
Still growing daily - as fast as I can paddle.

22.5km long at the moment. That's about 17% of the total distance around Freedonia

↔ Yashika
↔ Yugraine
↔ Awesome_Archipelago
↔ Yannapurna_National_Park
↔ Mendtropica
↔ Edgeville
↔ Skytown
↔ Port_Buckminsterfullerton
↔ Checkered_Snowfall_Generation (Landscape)
↔ Yugusuela Island Retreat
ends in ice at the moment.

Gameboy Route (Purple/Light Grey)

Constructed off the western terminus of the Yugboat route and connected to the end of Quarantum route at Eddystone, this route takes players through a wild and untapped region of the 1.12 Southwest border. This route was build by getplayerhead.sh?sanixdrill&16.png sanixdrill with help from getplayerhead.sh?_CodyWolf&16.png _CodyWolf


Pandora Route (Black/Red)

Constructed off the southern terminus of the Yugboat route and ending in open water, this route takes players through a wild and untapped region of the 1.12 South border. This route was build by getplayerhead.sh?ChivalricCode&16.png ChivalricCode.

Branches

Norden Branch (Green/Lime Green)

↔ Nordenpost

Wisła (Red/Black)

Longest river in real life poland. In game it connects little poland with Yugboat Route

Buoys placed by getplayerhead.sh?Zao123&16.png Zao123 and getplayerhead.sh?KacperNigg&16.png KacperNigg


Simmuel Route (Lime Green/Light Blue)

Explore the ancient southeast corner of the original map with getplayerhead.sh?Simmuel&16.png Simmuel's Route, connecting multiple landmark places in the region.

→ Port Dhal / Lothendal Route
↔ Isle of Muu
↔ Emucraft / Castle City (branch)
↔ Kurai Cho (branch)
↔ Newlands (branch)
↔ Pyetopia
↔ Nexus E3 / Townetria (branch)
↔ Nexus SE1 / Waterfall Branch junction
↔ Forestberg
↔ Thurston (branch)
↔ Mistral Valley (branch)
↔ Caso
↔ Xandronia (branch)
← Aeginus Route junction

For more information refer to SimmConnect's page regarding this Boat Route.

Branches

Waterfall Branch (Lime Green/Pink)

→ Nexus SE1 / Simmuel Route
↔ MonopleVille
← Skyline*

Note: due to uneven water in this region, it is necessary to disembark and embark on the boat again on the designated platform between Skyline and MonopleVille.


Navarro Route (Blue/Red)

Travel eastbound to the Navarro region, the United Texas Coalition's beloved home! The route takes you both sailing on the high seas and paddling through narrow rivers, and the grandeur of Dubina awaits at the end.

→ Flyingjellyfish Route (Junction with FlyingJellyfish Route)
↔ AnnEon
↔ New Market
↔ New Cairo
↔ Eloto
← Dubina

Cake Route (Pink/Light Blue)

This boat route is one of the shorter ones as it primarily serves to connect Cakeville to the existing bout route system. Travel through two American villages in a British server.

→ Emerald Route (Junction with Emerald Route)
↔ Americaville
↔ Cakeville
← Village of Ballahack
← Floral Heights (single-line route)

Mosaic Route (Black)

While this boat route serves as the primary transportation from Nexus Borderlands Hubs to the site of the mashup of Freedonian's builders to make the ultimate mansion chunks, it also connects two of the FlyingJellyfish Routes. The reward for 25 participants was only achieved on 27 December 2022 - over 5 months after the event's conclusion by someone who has not even partaken in the particular event.

Originally connecting between Mosaic Mansion and North of Nowhere, the route kept expanding - from Forrrest in the west, Shackcity in the northeast (thanks to getplayerhead.sh?E6V&16.png E6V), and Mycelia in the southeast.

  • Boat route is displayed with black & white stripes on the map overlay for visuality's sake.
→ Shackcity (junction with Shack Route)
↔ Chunk City
↔ Nexus Borderlands Red (North-East) 3 / Battlezone
↔ Nexus Borderlands Red (North-East) 2
↔ El Reino Z
↔ junction with Eastern Extention branch
↔ Feb Isles/Skyles
↔ Verdantium Isle (junction w/ Baba Bouy Route)
↔ Nexus Borderlands Red (Northeast) 1
↔ Mosaic Mansion
↔ Untertal (junction w/ FlyingJellyfish Route Untertal Branch)
↔ Nexus Borderlands Pink (North) 3 / Pink Tree City (via connector with white buoys)
↔ North Of Nowhere (junction w/ FlyingJellyFish Route Boaty McBoat Branch)
← Nexus Borderlands Pink (North) 2 (junction w/ Forrrest Loop and Panthera Route)
Branches

Branches are listed from east to west.

  • Eastern Extension (orange / black)
Explore the old eastern border of Freedonia - some new, some old. Connected in July 2025.
  • Route is merged with Slavic Route within Pony Town - follow cyan buoys.
  • Follow 3m high buoys with redstone torches within Mycelia. Pattern is black-orange-black.
← Mycelia (junction w/ FlyingJellyfish and Lothendal routes)
↔ Sprazz's Hot Air Balloon (via connnector with black/white buoys)
↔ Bier Port (junction w/ Bier and Mesa routes)
↔ Newcuntington
↔ Pony Town (merges w/ Slavic Route within the town)
↔ Frostbreath Village
↔ Donor Isles (intersection w/ Shack Route)
↔ Chunkland
↔ 2015 Rules Hall
↔ Luna Delta / Luna Falls
→ Branch-off from main route south of Reino Z
  • Tigris Route (Blue concrete / White concrete)
Originally named Meadow Branch.
Mosaic Mansion southeast ↔ Babylonia
↔ Branch off at Untertal
↔ Blue Hill
↔ Primrose
↔ Connect back at Mosaic Mansion
Through the ocean of maparts, drive yourself to settlements created from nothing to a large piece of land with creative touches. Connected in February 2023.
→ Nexus Borderlands Hub Pink (North) 2 (branch-off from main route)
↔ Nexus Borderlands Hub Pink (North) 1
↔ getplayerhead.sh?fthtjyjy&16.png fthtjyjy's northern mushroom island
↔ Easter Valley Arena
↔ North Noob Island
↔ Snakyman Holding A Giant Salami (junction w/ Maid and Swedish Routes)
↔ Project Chunk Fix
↔ Mooshroom Reserve
↔ Socorro
↔ Maltapple (transfer to the Maltapple Route)
↔ Zeraora & getplayerhead.sh?Hijacked_&16.png Hijacked_ maparts
← Loopback to Nexus Borderlands Hub Pink 2

Shack Route (Blue/Orange)

Explore the Northeast Wilds of the 1.12.2 expansion before entering the Shackcity metropolitan area near the world border.

→ Delta City
↔ Monkokoro (junction with FlyingJellyfish Route)
↔ Jcgs Town
↔ Donor Isles
↔ WatchTown / Nexus Borderlands Hub E1 (junction with Dirt Route)
↔ CityTown
↔ Starsrest
↔ New Richmond
↔ Dirt City
↔ Davenport
↔ Albourg
↔ Chunk City
← Shackcity (junction with Mosaic Route)

Cat Route

→ Junction with Great Circle & Lothendral Routes
↔ HellStar Bridge
← Junction with SlowRiot Route

Doge Route

→ Junction with Cat Route
↔ Cobjobopolis
↔ Mystery Chair
↔ Junction with Great Circle Route
↔ Ido
← Junction with Aeginus Route

Quarantum Route

Explore the edges of the southern world expansion from previous times.

→ Winterthorn (junction with Snow Golem Route and Mushiana Route Winter branch)
↔ Transgender Pride Bridge
↔ Junction with Mushiana Routes
↔ Griffinden
↔ Rub mapart
↔ The Viking Route
↔ Fort Chuwu
↔ Nexus Borderlands Hub SW2
← Eddystone

Ian Route

→ Nexus Borderlands Hub W2
← Pumpkin Town

Bier Route

→ Newcuntington Southeast
↔ CVN68
↔ Skate702 Base Rebuild
← BierTown

Baba Buoy Route (Green/Orange)

→ Junction with Flyingjellyfish Route Untertal Branch
← Verdantium Isle

Whopper King Route (Blue/Green)

→ Meridian City (Junction with Mushiana Route Double Branch)
↔ Sleeptopia
← Whopperopolis

Catboy Route

A shortcut route going from central Freedonia to the south. Connected by getplayerhead.sh?6stooges&16.png 6stooges, revamped by getplayerhead.sh?Void42_&16.png Void42_.

→ Vizima (connection with the Mushiana Route)
↔ Labyrinth Prison
↔ Trumpton
↔ getplayerhead.sh?CaptainIceman&16.png CaptainIceman's builds
(↔ Farm)
↔ Stop-Gooningburg
↔ The Andromeda Ascendant
← Junction with Great Circle & New Venice Routes

Borealis Route

Named after the sub-hardware in use for the server, this route goes partially under the central Freedonia.

→ Junction with SlowRiot Route
↔ WeepingMiner
(↔ Hot Air Balloon)
(↔ Castle Noob)
(↔ Nexus East)
↔ Xanpi3000's Mansion
↔ Residaemian
↔ Space Shuttle
↔ Lily Pagoda
← Junction with the Great Circle Route

Mesa Route (Red Chiseled Sandstone / White)

→ Junction with the Bier Route
↔ Å fan (via the Å Fan Route)
↔ Mesa Biome
↔ Chala
← getplayerhead.sh?SuperZPMax&16.png SuperZPMax's house (Nexus Borderlands E2)

Bellflower Route (Purple/Yellow)

Pioneered by getplayerhead.sh?Kendon&16.png Kendon with assistance from getplayerhead.sh?Acesrt&16.png Acesrt, the Bellflower Route leads gallant explorers through some of the westernmost and most grand rivers Freedonia can offer. While there's an abundance of jaw-dropping mountain vistas that could be destinations all on their own, we'd love it if you could give Goosebury a gander as you paddle by.

→ Junction with Ian Route
↔ Junction with Delightville Branch
↔ Goosebury
↔ Junction with Historical Route
← Waterside
Branches

Kmart Route (Red/Cyan)

A very scenic boat route that straddles the West and Southwest borderland regions of Freedonia. It travels through Savannah, Swamp, Ocean, Dark Oak Forest, Plains, various water and lava falls, and so much more. It connects the main Mushiana Route to Kmart - the Saving Place. It was created by getplayerhead.sh?alexander12324&16.png alexander12324 and getplayerhead.sh?zmdudeman&16.png zmdudeman.

→ Junction with Mushiana Route at DankOceanBridge, Treetown
↔ Luxor Isle
← Kmart

Trent Route (Lime/Lime)

Following along a floating path built by getplayerhead.sh?44trent3&16.png 44trent3 from Obernai north to his home and then to the Mushiana Route. Built by getplayerhead.sh?Anna_28&16.png Anna_28.

→ Obernai
↔ getplayerhead.sh?44trent3&16.png 44trent3's home
← Junction with Mushiana Route

Ellie's Island Boat Route (Blue/Black)

Links Ellie's Island to Eloto, the nearest Nexus (Borderlands Yellow 1). Cuts through the Navarro Route in 14307 10282. Built by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Ellie's Island
← Eloto

Ingermanland Route (Orange/Lime)

The Ingermanland Route originates from Kmart route. The beginning of the path runs through a stone channel leading to a closed river system. Along the way, you can see picturesque expanses and swamp forests. The first stop is Paliapolis. The canals running through the city lead to the river station, where you can stop to relax and take a walk around the city. The Ingermanland Route is a key link in the development of the south-west of Freedonia, and in the future it will be continued, connecting new towns and villages under construction. getplayerhead.sh?Urban_Piligrim06&16.png Urban_Piligrim06 was built.

→ Kmart Route
← Paliapolis

Mistral Route (Red/Yellow)

The Mistral Route started life as a branch of the Simmuel Route in 2023, but in 2024 it was extended through Mistral Valley with the creation of the Mistral Canal. The Mistral Route connects the Simmuel Route to the Aeginus Route with the heart of the Route running through Mistral Valley.


→ Aeginus Route
↔ Floatsam
↔ Mistral City
↔ Mistral Valley
↔ Stacey Island
← Simmuel Route
← Zed Route

Continental Route (Purple/Black)

The Continental Route is a small route intended to connect The Continental, Rimini, and other nearby projects to the boat route network. The route begins at the Continental boat docks (located on the west end of the city) and merges into the Ian Route about halfway across the Blue nexus wedge.

→ The Continental
↔ Rimini
↔ Inimir
↔ Egg Island
↔ Echoes' Hub Dome
↔ Echoes' Magenta Sub-Dome
← Junction with Ian Route

Dirt Route (Brown/Lime)

Route intended to link Dustoria to a nexus and another boat route. Built by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Dustoria
← Junction with Shack Route and Nexus Borderlands Hub - East (Orange) 1

Baguette Route (Blue/White/Red)

Route made to link Bellefontaine to the Boat Route network. Built by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Bellefontaine
← Junction with Yugboat Route

Intermaria Route (Orange/Grey)

Explore the diverse landscape of Newsoutheria and Newsouthwesteria, while travelling through a large amount of grandiose cities and cute towns. It was created to connect the sparse towns of this land and make it easier for people to navigate between them. It goes between Laugardalur, where you have a road connection, and Dragon River Peak City, where you not only can access the Nexus, but also follow the Emerald or Mushiana boat routes as well. By LatviaCity one may also change to follow the Southwestern route to travel even further west.

→ Laugardalur
↔ LatviaCity
↔ Newport
↔ Bridgeport
↔ The Biggest PP in Freedonia
↔ Montegaux
↔ Noviy-Yorik
↔ Intermaria
↔ Verua
↔ New Louisville
↔ Flowerland
↔ An undocumented town
↔ Dragon Circle
↔ Coz Town
← Dragon River Peak City

This boat route runs parallel to the Newport Route within the city of Newport


Ethernet Route (Cyan/Brown)

Starting at Tipoca City and ending at the Western World Border, the route connects with the Mushiana Route, then runs along the island communities passing multiple towns branching towards continuing the Otter & Sandstone Route, but continuing West, crossing the Continental Route, & sharing with a small part of the Ian Route.  The general direction of this route is the West Borderlands, Blue 2 Area. Boat Route built by getplayerhead.sh?Skalley&16.png Skalley.

→ Tipoca City
↔ BanWoth
↔ Boatburg
↔ Arstotzka
↔ Signak Peninsula
↔ Valatte
↔ Bordertown
↔ Teku Town
↔ Orm-Amp
↔ Eterway
↔ Pumpkin Town
↔ Egg Island
↔ Echoes' Hub Dome
↔ Mare City
↔ Jay's Island
← Western World Border
Branches

The Viking Route (Cyan/Black)

Starting at the Quarantum Route and ending near Little Poland, this route has connected the Newsouthwesteria region with the ocean and to Freedonia's many boat routes. This route was constructed by getplayerhead.sh?2024vike&16.png 2024vike. This route uses many canals that have been constructed by 2024vike to meet the 5 block wide requirement.

→ Quarantum Route
↔ Urdak
↔ Fort Chuwu
↔ Swag Mountain
↔ Lighthouse Coast
↔ Kingdom of New Murcia
↔ Little Poland
← 2024vike's Jungle Island

Boat Route of Princland

Starting at Princland and connecting to Dustoria's boat route (Dirt Boat Route Data) it goes near a big stone ''ENTRANCE'' 2 islands and a Trollface mapart. It is located in the Orange 1 - Borderlands region.

→ Princland
← Dirt Boat Route Data

Northern Boat Route (Blue/Black)

Explore the northern areas of MinecraftOnline with this boat route built by getplayerhead.sh?eleanorsilly&16.png eleanorsilly!

→ Point Nemo V2 (junction with Mosaic/Panthera Route)
↔ Radošs
↔ Tentton
↔ Northerner's Edge
↔ SunFlow
↔ Sunset Island
← Junction with Austrian Route

Branches:

  • Nordland Branch - goes to Nordland (and northernmost point of the 1.12 border). Will be extended after the next map expansion.

Topia Route (Blue/Light blue)

This route was constructed to link the town Topia with the Quarantum Route, built by getplayerhead.sh?Durancell&16.png Durancell and getplayerhead.sh?Skittlekid&16.png Skittlekid

→ Topia
← Quarantum Route

Cennas' Lake Route (Green/Light blue)

Route constructed by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Vexillum Village
↔ The Isle of Cennas
← FunkyTown

Map Art Route (Purple/Orange)

Route constructed by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Ellie's Island/Ellie's Island Boat Route
↔ Mice islands
↔ Ynukryst
↔ Autonomous French Territorial Entity of Sanom
↔ Galveston
↔ Ondingham
↔ Pentecost Cathedral
↔ Funland 3
← Bier Route

Tulsan Route (Yellow/Gray)

A Boat Route created by getplayerhead.sh?Zalinkie&16.png Zalinkie to connect his town Tulsa to the Navarro Route.

→ Tulsa
← Navarro Route

Yoyleland Boat Route (Purple/Blue)

A Boat Route created by getplayerhead.sh?Zalinkie&16.png Zalinkie to connect Yoyleland to the Intermaria Route.

→ Yoyleland
← Intermaria Route

Lyve Route (Glowstone/Green)

Route constructed by getplayerhead.sh?eleanorsilly&16.png eleanorsilly.

→ Pandora Boat Route
↔ Nordenpost
↔ Bordaby
↔ Sonora
↔ Pelican Bay
← Dubina / Navarro Route

Springfield Route (Yellow/White)

Boat Route built by getplayerhead.sh?hugoemmanuel&16.png hugoemmanuel with help of getplayerhead.sh?Zalinkie&16.png Zalinkie to connect Springfield to the Catboy Route

→ Springfield
↔ Nexus Lime 1
← Catboy Route

Plank Boat Route (Brown/Birch Planks)

Boat Route built by getplayerhead.sh?hugoemmanuel&16.png hugoemmanuel to connect the Nexus Lime 1 Hub and its surroundings to Eternia Detour and the Simmuel Route

→ Simmuel Route
↔ Nexus Hub Lime 1
← Eternia Detour

Bellevue Route (Green/Brown)

Boat Route built by getplayerhead.sh?barkingdogtoby&16.png barkingdogtoby to connect the Navarro route to the Yugboat route, while passing through Bellevue and several other small settlements. Despite spanning over 12k blocks, the main inspiration for the route appears to have been to connect his Pioneering Village via a back road. The village was already accessible from the Yugboat route.

→ Navarro Route
↔ Bellevue / Nexus Yellow Borderlands Hub
↔ Pioneering Village (back route)
← Yugboat Route

Roachgirl Route (Brown/Pink)

Built by getplayerhead.sh?lilacstarless&16.png lilacstarless to connect the Catboy Route to Topia and Floracliffs. It goes through very beautiful beta terrain and has some slime block contraptions built by getplayerhead.sh?Durancell&16.png Durancell to lift you up a block when transitioning from release waterways to beta waterways.

→ Topia Route / Topia
← Catboy Route / Patriot's Rest


Future

Planned, accessible

These places are already accessible from the network, but the way is unmarked:

Planned, inaccessible

These places could be made accessible with reasonable effort:


How to mark a Boat Route

Plan

  • Thorough planning can save you a lot of work. Placing a few wool blocks seems like an easy task, but it's actually quite a difficult and slow process once you get to deep water.
  • After choosing the start and end points, find a route that does not require many canals or even tunnels to be dug on the map.
  • Connect to the existing network if possible.
  • Avoid snow biomes if possible. Note that some frozen areas are no longer snow biomes because of Minecraft updates, and will not freeze again once you've cleared a canal through the ice. Using F3 or minimap mods can help a lot here.
  • The more settlements or points of interest you can connect, the better.
  • Choose a block and colour combination that is not in use. Use just one colour - commonly white - if it's just a short branch off a main route.
  • Find a name for the route. Traditionally, they are named after well-known players who have some connection to them, but you can choose any name you like.
  • Document your progress on the talk page from the planning phase in order to avoid situations where two players use the same colour combination or build parallel routes.

Buoys

  • A buoy consists of two blocks placed vertically of different blocks or colours with a torch on top, the lower block at water level. The most commonly used blocks are wool.
  • If there is an obstacle on one or more sides so that it's dangerous to pass the buoy there, attach redstone torches to the impassable sides of the buoy.
  • Buoys should be spaced so that the neighbouring ones can be seen with the render distance of 4 chunks. Do not place more or less than necessary to guide players.
  • Buoys should be placed on the same side of the waterway. If you have to place one on the opposite side to mark an obstacle, invert the colour combination, e.g. instead of orange-white on the left side place white-orange on the right side of the way.
  • To place a buoy in deep water, there are four methods:
    1. Build a dirt tower from the seabed up to 1 block below the surface. Place the buoy on top and remove the tower with a shovel starting at the top. A helmet with respiration and/or aqua affinity enchantments helps greatly.
    2. Place a lily pad on the water and place one wool block under it, which will make the lily pad pop off. Place the second block and torch on top of the first wool block.
    3. Wear Frost Walker Boots and walk on ice, breaking ice where you want to place the buoy. Place the first wool where the broken ice was, and place the second block and torch on top of the first block. This method might be messy, however, so make sure not to clog up any boat routes with ice, but the ice should go away naturally.
    4. Simply use /up 2 to place a glass block. Please break it once you are done.

Canals/Tunnels

  • Look at the map to see if there is a better way. Building a canal or a tunnel is much more work than simply placing buoys and will slow you down considerably.
  • When digging canals or tunnels, try not to alter the landscape.
  • Canals should be 5 to 6 blocks wide to allow two boats to pass each other. Very short canals may be narrower, but should be at least 3 blocks wide.
  • Tunnels require the same width as canals, and a height of three blocks above water level to allow players to leave the boat without taking damage.
  • Light up canals and tunnels with torches on both sides, at least every 5 blocks.

Dealing with Snow Biomes

Simply lighting it up will not work! High-intensity light does melt ice but does not keep it from forming as it used to in earlier Minecraft versions, so you'd have a canal with patches of ice forming and melting constantly - highly dangerous.

  • Go around if you can; It is incredibly tedious to break all the ice unless with the help of Efficiency pickaxes or ``/heatwave``, and a lot of work to keep the water from freezing.
  • Build a roof, leaving at least three blocks of air above water level. Use glass if possible to make it less intrusive.
  • If there is open water on both sides of the canal, you can place two rows of blocks (snow is customary because it fits the environment) above the ice parallel to each other, from one end of the frozen area to the other, leaving a space 5 blocks wide between them. Remove the ice between and under the blocks. The water will not freeze again, because it can only freeze next to a solid block.

Equipment

When marking a boat route, you will need:

  • A generous supply of blocks of your choice
  • Many torches
  • Redstone torches - amount depending on the route
  • Dirt to noob tower to the water surface if you cannot use ``/up``
  • Lily Pads to facilitate placing buoys on deep water
  • Logs - compact storage for wood to make workbenches, boats, signs, whatever you may need
  • Shovel to clear underwater scaffolding and dig canals. Efficiency enchantment helps.
  • Pickaxe for building tunnels, rarely for canals
  • Shears to quickly remove misplaced wool blocks
  • One bucket to fill your canals with water.
  • Weapons and armour to deal with mobs. Try to get a helm with the respiration and/or aqua affinity enchantments. Remember that Knockback on swords is bad when fighting skeletons in the water!

Boat route data

Once you are complete with placing buoys, you can record the coordinates of your buoys with the help of the Macro / Keybind Mod. This will require ``/jumpto`` and technical skills, so it is best to leave it to players who know how to do this work. With this process, boat routes will be displayed on the server's Overviewer map.



History

Boat route data

Any boat routes recorded using Template:BoatRouteData will be automatically added to this category: